Scimitar
Scimitar

In-Game Description

Small curved sword. Each hit inflicts little
damage, but fluid chain attacks are deadly.

The scimitar's sharp slashing attacks are
effective against cloth and flesh, but not
against metal armor or tough scales.

Availability

Starting weapon of the Wanderer class

Purchased from the Undead Merchant (Male) for 600 Souls

Uncommon drop from the respawning Scimitar-wielding skeletons in the Catacombs

General Information

When wielded by skeletons, the Scimitar will cause bleed build-up upon hit.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
scimitar.png Scimitar 80/0/0/0

(Slash)
160 1.5 71/13/0/0

E/B/-/-
45/10/30/30 30 50

Move Set

Upgrades

Basic

Standard upgrade path.
Requires

13% STR, 85% DEX scaling

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Scimitar +0 80/0/0/0 E/B/-/- 200
Scimitar +1 88/0/0/0 E/B/-/- 1 200
Scimitar +2 96/0/0/0 E/B/-/- 1 200
Scimitar +3 104/0/0/0 E/B/-/- 2 200
Scimitar +4 112/0/0/0 E/B/-/- 2 200
Scimitar +5 120/0/0/0 E/B/-/- 3 200
Scimitar +6 128/0/0/0 E/B/-/- 1 200
Scimitar +7 136/0/0/0 E/B/-/- 1 200
Scimitar +8 144/0/0/0 E/B/-/- 2 200
Scimitar +9 152/0/0/0 E/B/-/- 2 200
Scimitar +10 160/0/0/0 E/B/-/- 3 200
Scimitar +11 168/0/0/0 E/B/-/- 1 200
Scimitar +12 176/0/0/0 E/B/-/- 1 200
Scimitar +13 184/0/0/0 E/B/-/- 2 200
Scimitar +14 192/0/0/0 E/A/-/- 3 200
Scimitar +15 200/0/0/0 E/A/-/- 1 200

Crystal

Weapon durability reduced to 16. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Scimitar +0 176/0/0/0 E/B/-/- 1 200
Crystal Scimitar +1 184/0/0/0 E/B/-/- 1 200
Crystal Scimitar +2 192/0/0/0 E/B/-/- 1 200
Crystal Scimitar +3 200/0/0/0 E/B/-/- 2 200
Crystal Scimitar +4 208/0/0/0 E/A/-/- 3 200
Crystal Scimitar +5 216/0/0/0 E/A/-/- 1 200

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Scimitar +0 144/0/0/144 -/-/-/- 45/10/30/30 1 200
Lightning Scimitar +1 155/0/0/155 -/-/-/- 45/10/30/32.4 1 200
Lightning Scimitar +2 166/0/0/166 -/-/-/- 45/10/30/34.8 1 200
Lightning Scimitar +3 177/0/0/177 -/-/-/- 45/10/30/37.2 2 200
Lightning Scimitar +4 188/0/0/188 -/-/-/- 45/10/30/39.6 3 200
Lightning Scimitar +5 200/0/0/200 -/-/-/- 45/10/30/42.0 1 200

Raw

Base damage increased. Stat bonuses reduced.
Requires

10% STR, 64% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Scimitar +0 138/0/0/0 E/C/-/- 1 200
Raw Scimitar +1 147/0/0/0 E/C/-/- 1 200
Raw Scimitar +2 156/0/0/0 E/C/-/- 1 200
Raw Scimitar +3 165/0/0/0 E/C/-/- 2 200
Raw Scimitar +4 174/0/0/0 E/C/-/- 2 200
Raw Scimitar +5 184/0/0/0 E/C/-/- 3 200

Magic

Adds magic damage, reduces strength and dex bonuses to minimal, adds moderate intelligence bonus
Requires

4% STR, 24% DEX, 71% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Scimitar +0 90/97/0/0 E/D/C/- 1 200
Magic Scimitar +1 96/104/0/0 E/D/C/- 1 200
Magic Scimitar +2 102/110/0/0 E/D/C/- 1 200
Magic Scimitar +3 108/117/0/0 E/D/C/- 2 200
Magic Scimitar +4 114/123/0/0 E/D/C/- 2 200
Magic Scimitar +5 120/130/0/0 E/D/C/- 3 200
Magic Scimitar +6 125/136/0/0 E/E/B/- 1 200
Magic Scimitar +7 132/143/0/0 E/E/B/- 1 200
Magic Scimitar +8 138/149/0/0 E/E/B/- 2 200
Magic Scimitar +9 144/156/0/0 E/E/B/- 3 200
Magic Scimitar +10 150/162/0/0 E/E/B/- 1 200

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Scimitar +0 120/128/0/0 E/E/C/- 1 200
Enchanted Scimitar +1 124/131/0/0 E/E/C/- 1 200
Enchanted Scimitar +2 129/135/0/0 E/E/C/- 1 200
Enchanted Scimitar +3 134/139/0/0 E/E/B/- 2 200
Enchanted Scimitar +4 139/143/0/0 E/E/B/- 3 200
Enchanted Scimitar +5 144/148/0/0 E/E/A/- 1 200

Divine

  • Divine weapon upgrade path.

Requires:
Green Titanite
White Titanite

5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Scimitar +0 81/99/0/0 E/D/-/C 0/0/110/0 1 200
Divine Scimitar +1 86/105/0/0 E/D/-/C 0/0/110/0 1 200
Divine Scimitar +2 91/112/0/0 E/D/-/C 0/0/110/0 1 200
Divine Scimitar +3 97/118/0/0 E/D/-/C 0/0/110/0 2 200
Divine Scimitar +4 102/125/0/0 E/D/-/C 0/0/110/0 2 200
Divine Scimitar +5 108/132/0/0 E/D/-/C 0/0/110/0 3 200
Divine Scimitar +6 113/138/0/0 E/D/-/C 0/0/110/0 1 200
Divine Scimitar +7 118/145/0/0 E/D/-/C 0/0/110/0 1 200
Divine Scimitar +8 124/151/0/0 E/D/-/C 0/0/110/0 2 200
Divine Scimitar +9 129/158/0/0 E/D/-/B 0/0/110/0 3 200
Divine Scimitar +10 135/165/0/0 E/D/-/B 0/0/110/0 1 200

Occult

Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Scimitar +0 110/120/0/0 E/D/-/B 0/0/0/110 1 200
Occult Scimitar +1 116/125/0/0 E/D/-/B 0/0/0/110 1 200
Occult Scimitar +2 123/132/0/0 E/D/-/B 0/0/0/110 1 200
Occult Scimitar +3 129/138/0/0 E/D/-/B 0/0/0/110 2 200
Occult Scimitar +4 136/144/0/0 E/D/-/B 0/0/0/110 3 200
Occult Scimitar +5 143/150/0/0 E/D/-/B 0/0/0/110 1 200

Fire

Adds fire damage, removes strength and dex bonuses, increases Fire Damage Reduction 1.5%
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Scimitar +0 104/0/104/0 -/-/-/- 45/10/30/30 1 200
Fire Scimitar +1 112/0/112/0 -/-/-/- 45/10/30.3/30 1 200
Fire Scimitar +2 120/0/120/0 -/-/-/- 45/10/30.6/30 1 200
Fire Scimitar +3 128/0/128/0 -/-/-/- 45/10/30.9/30 2 200
Fire Scimitar +4 136/0/136/0 -/-/-/- 45/10/31.2/30 2 200
Fire Scimitar +5 144/0/144/0 -/-/-/- 45/10/31.5/30 3 200
Fire Scimitar +6 153/0/153/0 -/-/-/- 45/10/31.8/30 1 200
Fire Scimitar +7 163/0/163/0 -/-/-/- 45/10/32.1/30 1 200
Fire Scimitar +8 172/0/172/0 -/-/-/- 45/10/32.4/30 2 200
Fire Scimitar +9 182/0/182/0 -/-/-/- 45/10/32.7/30 3 200
Fire Scimitar +10 192/0/192/0 -/-/-/- 45/10/33.0/30 1 200

Chaos

Chaos damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Scimitar +0 126/0/144/0 -/-/-/- 45/10/30/30 1 200
Chaos Scimitar +1 133/0/152/0 -/-/-/- 45/10/30.6/30 1 200
Chaos Scimitar +2 140/0/160/0 -/-/-/- 45/10/31.2/30 1 200
Chaos Scimitar +3 147/0/168/0 -/-/-/- 45/10/31.8/30 2 200
Chaos Scimitar +4 154/0/176/0 -/-/-/- 45/10/32.4/30 3 200
Chaos Scimitar +5 161/0/184/0 -/-/-/- 45/10/33.0/30 1 200

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License