In-Game Description
A curved greatsword used in a
mysterious ancient rite.
Imbued with a frightful occult energy
which restores HP with each hit.
Availability
Treasure in the swamp at the bottom of Blighttown in the area with many Giant Leeches — Video Guide
General Information
Restores 7 HP each time an enemy is hit
It can sometimes restore more health (up to 44 HP) when swiped certain dying enemies just as absorbing their souls (tested with Undead Soldiers). Works with bosses and NPCs as well. Works when using to hit an enemy's shield, even if dealing no damage.
If more than one enemy is hit in the same swing, the amount of health restored does not change. Strong attacks and 2-handed attacks also do not gain more health.
Despite this item's text referencing "occult magic", upgrading it into an Occult Weapon does not increase the HP gained per hit.
This item will stack with the Ring of the Evil Eye.
Although there is no real-life weapon called the Server, it is based on a traditional Nepalese weapon called the ram-dao, used for beheading animal sacrifices during rituals.
Upon ascending the weapon along the Fire or Chaos path, its description changes to "Imbued with a frightful heretical energy, this swords restores HP with each hit"
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Frampt
Souls |
 |
Server |
107/0/0/0
(Slash) |
100 |
140 |
10 |
24/13/0/0
E/C/-/- |
60/10/40/40 |
36 |
50 |
|
Move Set
1 Handed |
R1 — R1 — |
Alternating horizontal slashes. |
|
R2 — R2 |
Heavy alternating horizontal slashes. |
|
Roll — R1 |
360 degree horizontal spin attack. |
|
Backstep or Run — R1 |
Jumping right-to-left horizontal slash. |
|
Forward + R1 |
Kick. |
|
Forward + R2 |
Heavy jumping left-to-right horizontal slash. |
|
L1 (left hand) |
Guard. |
|
L2 (left hand) |
Fast left-to-right horizontal slash. |
|
2 Handed |
R1 — R1 — |
Alternating horizontal slashes. |
|
R2 — R2 |
Heavy overhead chop into a second overhead chop.. |
|
Roll — R1 |
360 degree horizontal spin attack. |
|
Backstep or Run — R1 |
Jumping overhead chop. |
|
Forward + R1 |
Kick. |
|
Forward + R2 |
Heavy jumping left-to-right horizontal slash. |
|
L1 or L2 |
Guard |
|
Upgrades
Basic
Standard upgrade path.
Requires
15% STR, 72% DEX scaling.
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Server +0 |
107/0/0/0 |
E/C/-/- |
|
|
|
|
Server +1 |
117/0/0/0 |
E/C/-/- |
1 |
|
|
|
Server +2 |
128/0/0/0 |
E/C/-/- |
1 |
|
|
|
Server +3 |
139/0/0/0 |
E/C/-/- |
2 |
|
|
|
Server +4 |
149/0/0/0 |
E/C/-/- |
2 |
|
|
|
Server +5 |
160/0/0/0 |
E/C/-/- |
3 |
|
|
|
Server +6 |
171/0/0/0 |
E/C/-/- |
|
1 |
|
|
Server +7 |
181/0/0/0 |
E/C/-/- |
|
1 |
|
|
Server +8 |
192/0/0/0 |
E/C/-/- |
|
2 |
|
|
Server +9 |
203/0/0/0 |
E/C/-/- |
|
2 |
|
|
Server +10 |
214/0/0/0 |
E/C/-/- |
|
3 |
|
|
Server +11 |
224/0/0/0 |
E/B/-/- |
|
|
1 |
|
Server +12 |
235/0/0/0 |
E/B/-/- |
|
|
1 |
|
Server +13 |
246/0/0/0 |
E/B/-/- |
|
|
2 |
|
Server +14 |
256/0/0/0 |
E/B/-/- |
|
|
3 |
|
Server +15 |
267/0/0/0 |
E/B/-/- |
|
|
|
1 |
|
Crystal
Server durability reduced to 14. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
15% STR, 72% DEX scaling.
Name |
Damage |
Stat Bonuses |
Chunk |
Slab |
Crystal Server +0 |
235/0/0/0 |
E/B/-/- |
1 |
|
Crystal Server +1 |
246/0/0/0 |
E/B/-/- |
1 |
|
Crystal Server +2 |
256/0/0/0 |
E/B/-/- |
1 |
|
Crystal Server +3 |
267/0/0/0 |
E/B/-/- |
2 |
|
Crystal Server +4 |
278/0/0/0 |
E/B/-/- |
3 |
|
Crystal Server +5 |
288/0/0/0 |
E/B/-/- |
|
1 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Chunk |
Slab |
Lightning Server +0 |
192/0/0/192 |
-/-/-/- |
60/10/40/40 |
1 |
|
Lightning Server +1 |
207/0/0/207 |
-/-/-/- |
60/10/40/43.2 |
1 |
|
Lightning Server +2 |
222/0/0/222 |
-/-/-/- |
60/10/40/46.4 |
1 |
|
Lightning Server +3 |
237/0/0/237 |
-/-/-/- |
60/10/40/49.6 |
2 |
|
Lightning Server +4 |
252/0/0/252 |
-/-/-/- |
60/10/40/52.8 |
3 |
|
Lightning Server +5 |
267/0/0/267 |
-/-/-/- |
60/10/40/56 |
|
1 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
11% STR, 55% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Raw Server +0 |
184/0/0/0 |
E/C/-/- |
1 |
Raw Server +1 |
196/0/0/0 |
E/C/-/- |
1 |
Raw Server +2 |
209/0/0/0 |
E/C/-/- |
1 |
Raw Server +3 |
221/0/0/0 |
E/C/-/- |
2 |
Raw Server +4 |
233/0/0/0 |
E/C/-/- |
2 |
Raw Server +5 |
246/0/0/0 |
E/C/-/- |
3 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
4% STR, 21% DEX, 63% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Magic Server +0 |
120/130/0/0 |
E/D/C/- |
1 |
|
|
Magic Server +1 |
128/139/0/0 |
E/D/C/- |
1 |
|
|
Magic Server +2 |
136/147/0/0 |
E/D/C/- |
1 |
|
|
Magic Server +3 |
144/156/0/0 |
E/D/C/- |
2 |
|
|
Magic Server +4 |
152/165/0/0 |
E/D/C/- |
2 |
|
|
Magic Server +5 |
160/174/0/0 |
E/D/C/- |
3 |
|
|
Magic Server +6 |
168/182/0/0 |
E/D/C/- |
|
1 |
|
Magic Server +7 |
176/191/0/0 |
E/D/C/- |
|
1 |
|
Magic Server +8 |
184/200/0/0 |
E/D/C/- |
|
2 |
|
Magic Server +9 |
192/208/0/0 |
E/D/C/- |
|
3 |
|
Magic Server +10 |
200/217/0/0 |
E/D/C/- |
|
|
1 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Enchanted Server +0 |
160/172/0/0 |
E/E/C/- |
1 |
|
Enchanted Server +1 |
166/177/0/0 |
E/E/C/- |
1 |
|
Enchanted Server +2 |
172/182/0/0 |
E/E/B/- |
1 |
|
Enchanted Server +3 |
179/187/0/0 |
E/E/B/- |
2 |
|
Enchanted Server +4 |
185/192/0/0 |
E/E/A/- |
3 |
|
Enchanted Server +5 |
192/199/0/0 |
E/E/A/- |
|
1 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Divine Server +0 |
108/132/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
Divine Server +1 |
115/140/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
Divine Server +2 |
122/149/0/0 |
E/D/-/C |
0/0/110/- |
1 |
|
|
Divine Server +3 |
129/158/0/0 |
E/D/-/C |
0/0/110/- |
2 |
|
|
Divine Server +4 |
136/167/0/0 |
E/D/-/C |
0/0/110/- |
2 |
|
|
Divine Server +5 |
144/176/0/0 |
E/D/-/C |
0/0/110/- |
3 |
|
|
Divine Server +6 |
151/184/0/0 |
E/D/-/C |
0/0/110/- |
|
1 |
|
Divine Server +7 |
158/193/0/0 |
E/D/-/C |
0/0/110/- |
|
1 |
|
Divine Server +8 |
165/202/0/0 |
E/D/-/C |
0/0/110/- |
|
2 |
|
Divine Server +9 |
172/211/0/0 |
E/D/-/C |
0/0/110/- |
|
3 |
|
Divine Server +10 |
180/220/0/0 |
E/D/-/C |
0/0/110/- |
|
|
1 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Occult Server +0 |
148/160/0/0 |
E/D/-/B |
0/0/-/110 |
1 |
|
Occult Server +1 |
156/168/0/0 |
E/D/-/B |
0/0/-/110 |
1 |
|
Occult Server +2 |
165/176/0/0 |
E/D/-/B |
0/0/-/110 |
1 |
|
Occult Server +3 |
174/184/0/0 |
E/D/-/B |
0/0/-/110 |
2 |
|
Occult Server +4 |
183/192/0/0 |
E/D/-/B |
0/0/-/110 |
3 |
|
Occult Server +5 |
192/200/0/0 |
E/D/-/B |
0/0/-/110 |
|
1 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Fire Server +0 |
139/0/139/0 |
-/-/-/- |
60/10/40/40 |
1 |
|
|
Fire Server +1 |
149/0/149/0 |
-/-/-/- |
60/10/40.4/40 |
1 |
|
|
Fire Server +2 |
160/0/160/0 |
-/-/-/- |
60/10/40.8/40 |
1 |
|
|
Fire Server +3 |
171/0/171/0 |
-/-/-/- |
60/10/41.2/40 |
2 |
|
|
Fire Server +4 |
181/0/181/0 |
-/-/-/- |
60/10/41.6/40 |
2 |
|
|
Fire Server +5 |
192/0/192/0 |
-/-/-/- |
60/10/42/40 |
3 |
|
|
Fire Server +6 |
205/0/205/0 |
-/-/-/- |
60/10/42.4/40 |
|
1 |
|
Fire Server +7 |
218/0/218/0 |
-/-/-/- |
60/10/42.8/40 |
|
1 |
|
Fire Server +8 |
231/0/231/0 |
-/-/-/- |
60/10/43.2/40 |
|
2 |
|
Fire Server +9 |
243/0/243/0 |
-/-/-/- |
60/10/43.6/40 |
|
3 |
|
Fire Server +10 |
256/0/256/0 |
-/-/-/- |
60/10/44/40 |
|
|
1 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Chaos Server +0 |
167/0/192/0 |
-/-/-/- |
60/10/40/40 |
1 |
|
Chaos Server +1 |
176/0/203/0 |
-/-/-/- |
60/10/40.8/40 |
1 |
|
Chaos Server +2 |
186/0/214/0 |
-/-/-/- |
60/10/41.6/40 |
1 |
|
Chaos Server +3 |
195/0/224/0 |
-/-/-/- |
60/10/42.4/40 |
2 |
|
Chaos Server +4 |
204/0/235/0 |
-/-/-/- |
60/10/43.2/40 |
3 |
|
Chaos Server +5 |
213/0/246/0 |
-/-/-/- |
60/10/44/40 |
|
1 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |