Shields

Tips

These shields can be used to parry enemy attacks, and are more effective than Normal Shields for parrying.
However, Small Shields also have less Stability and generally less damage reduction from blocking, with the exception of Magic damage.

Shields cannot become Raw, Enchanted, Occult, or Chaos.

Image Name Damage
Reduction
Stability
(Max)
Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
buckler.png Buckler 76/32/65/53 40 (50) 140 1.5 7/13/0/0

D/-/-/-
Balder Knight drop
Sold by the Undead Merchant (Male)
Parry has unique animation that has longer parrying window.
caduceus-round-shield.png Caduceus Round Shield 85/65/30/65 40 (50) 180 1.0 6/0/0/0

D/-/-/-
Firelink Shrine treasure -
cracked-round-shield.png Cracked Round Shield 65/55/10/45 30 (37) 60 1.0 6/0/0/0

D/-/-/-
Starting shield for the Pyromancer class
Hollow drop
-
effigy-shield.png Effigy Shield 90/40/70/90 45 (56) 180 3.0 10/0/0/16

D/-/-/-
Tomb of the Giants treasure Slower parry recovery equivalent to Normal Shields
leather-shield.png Leather Shield 85/35/60/60 45 (56) 200 1.0 6/0/0/0

D/-/-/-
Starting shield for the Wanderer class
Sold by the Undead Merchant (Male)
-
plank-shield.png Plank Shield 75/40/20/55 45 (56) 120 1.5 7/0/0/0

D/-/-/-
Starting shield for the Deprived class
Blighttown treasure
-
red-and-white-round-shield.png Red and white round shield 85/65/30/64 40 (50) 180 1.0 6/0/0/0

D/-/-/-
Skeleton drop -
small-leather-shield.png Small Leather Shield 80/35/60/60 40 (50) 200 0.5 5/0/0/0

D/-/-/-
Starting shield for the Sorcerer class
Sold by the Undead Merchant (Male)
-
target-shield.png Target Shield 78/30/65/50 45 (56) 150 2.0 8/11/0/0

D/-/-/-
Starting shield for the Thief class
Undead Burg treasure
Undead Assassin drop
Parry has unique animation that has longer parrying window.
warrior-s-round-shield.png Warrior's Round Shield 85/65/30/65 40 (50) 180 1.0 6/0/0/0

D/-/-/-
Sold by the Undead Merchant (Male) -


Note: The maximum Stability value after upgrade is marked off by brackets (assuming a Normal upgrade path)


Key

Damage:

The Damage stat dictates how much damage the shield does when used for bashing.

All shields deal Strike physical damage, except for the Pierce Shield's Thrust damage. Augmented (Fire, Lightning, Magic, Divine) shields also deal damage with their respective element.
Certain enemies are weak or strong against different damage types.

Damage Reduction %:

The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
The Damage Reduction % stats for shields are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows players to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the shield. The effectiveness of the shield will severely deteriorate when the durability falls below 30%.
Weight: The weight of the shield. Note that carrying over 50% of a character's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Requirements:

Determines how high various Stats must be in order to wield the shield effectively.
The requirement stats for shields are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

While it is possible to use a shield with lower-than-required Strength, the character will suffer a severe penalty to stability, thus making it easier to break their guard.

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