In-Game Description
Small bow. Standard projectile weapon.
Equip arrows to use.
Hold bow and press L1 to aim.
Aim for heads of humanoid foes.
Press L2/R2 to change type of arrows.
Availability
Sold by Undead Merchant (male) in Undead Burg for 1000 Souls
Dropped by bow-wielding Hollows in the Painted World of Ariamis and Undead Asylum
General Information
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Upgrades
Basic
Standard upgrade path.
Requires
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Crystal
Short Bow durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Short Bow +10
- Titanite
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Lightning
Lighting Damage Added.
Requires
- Short Bow +10
- Titanite
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Raw
Base damage increased. Stat bonuses reduced.
Requires
- Short Bow +5
- Titanite
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Magic
Adds magic damage. Increased damage bonus from intelligence.
Requires
- Short Bow+5
- Green Titanite
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Enchanted
Adds magic damage. Increased damage bonus from intelligence.
Requires
- Magic Short Bow+5
- Blue Titanite Chunk
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Divine
Adds magic damage. Increased damage bonus from faith.
Requires
- Short Bow +5
- Green Titanite
- White Titanite
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Occult
Adds magic damage. Increased damage bonus from faith.
Requires
- Divine Short Bow +5
- White Titanite
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Fire
Adds Fire damage [Note: does not seem to be working properly - arrows do not get the fire damage effect]. Stat bonuses reduced.
Requires
- Short Bow +5
- Green Titanite
- Red Titanite
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Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Short Bow +5
- Red Titanite
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Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
Damage is further modified by the types of arrows or bolts used. |
Range: | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
Durability: | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Requirements: |
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27). |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |