Great Grey Wolf Sif is the wolf companion of Sir Artorias, the Abysswalker. After Artorias passed away, Sif became the guardian of Artorias' grave in the Darkroot Garden. He wields Artorias' Greatsword and uses some of his moves in combat.
A younger Sif appears in the additional content. He accompanied Artorias on his quest to save Oolacile from the forces of the Abyss. However, Artorias and Sif were overrun, and the former used his shield to erect a barrier around Sif to protect him before he became corrupted.
After the second stone bridge, as the area boss. Opening the stone gate doesn't trigger the boss fight. You need to get close enough to the greatsword in the middle of the grave to trigger his boss fight.
Chasm of the Abyss
Behind an illusory wall at the Chasm of the Abyss. To find him, you must follow an illusion of what appears to be Alvina, until the illusion is standing next to a wall. Attack the wall and you will find Sif inside a protective barrier [image], surrounded by Humanity Phantoms. Defeat them, and Sif will disappear and leave behind the Cleansing Greatshield.
Chasm of the Abyss
As a summonable phantom. His soul sign is in the area boss arena on the lighter grey stone floor within the circle of pillars, about five steps left from your starting position after the cutscene. You must save him first for his soul sign to appear.
- When down to the last segments of his health, he will start limping and become significantly less effective with the giant sword.
- If you have not met Sif yet (i.e. triggering the boss fight) in the base game and received the Cleansing Greatshield from him (when playing the Additional Content), his introductory cutscene will change, with him now recognizing you as his savior and reluctantly choosing to fight. In each playthrough, you have to save him in the Additional Content before facing him in the base game for this to happen.
- Attacking and killing Sif does not betray the Forest Hunter covenant.
- Being summoned can prove difficult. Human players might get assaulted by players summoned by Alvina on their way to Sif.
- If you have an Eye of Death active you will not be able to interact with the doorway to Sif.
- Slashing damage
- Two circular slashes: Sif will hold the sword straight in his mouth. Dodge/Roll backwards to be safe. Can be blocked if you have a very good shield (both attacks combined will cause a guard break with heavy damage on most players). If you time it right you can dodge/roll through the attacks towards Sif and attack him.
- Jump slash backwards: Usually very powerful but can be blocked. Creates distance between Sif and the player, and thus is usually followed up by a Charge slash.
- Charge slash: Sif uses this when at medium-long range. Either dodge or block it if you have a good shield. Can be followed by a Sword Slam.
- Combo (3 moves): Slash from left to right, back, then a Sword Slam. Sif will stop the combo if the player is too far away.
- Sword Slam (Used after Charge slash or as part of the Combo): Rears up and slams sword straight down in front of himself. Powerful attack with long reach, but easily dodged by moving to the side.
- Hopping about. His paws can hit you as he jumps, but this does minimal damage. Still, if you're down to a sliver of life, it's something to consider.
Dodging and Blocking
- All Sif's attacks are very easy to block, simply lock on (take care as he will often jump out of lock range and you'll have to retarget him) and hold up your shield. You can then walk/run underneath him or otherwise position yourself accordingly. Note his double horizontal slash attack will drain a lot of stamina so if you are still early in the game or do not have a good shield and a fair amount of endurance (about 70 stability, 30 endurance) then you should roll at least the second attack if you cannot get out of its range. You should try to avoid the final vertical attack of his 3-hit combo either way.
- To dodge his attacks it is easiest to roll through his attack and under him, he is unable to hit you here. He will jump away after various lengths of time and re-engage so you will likely have to do this multiple times during a fight. Note his backflip attack usually does not provide you with an opening to get under him. You can watch a video of a shieldless strategy here.
- As you can engage Sif much later in the game, you can equip a very heavy armour such as the Stone Set, use Iron Flesh and just tank up his attacks. With a good weapon and a bit of Vitality you can easily take him down before he kills you. Havel's Ring is recommended but not necessary.
When he jumps away it is a good chance to heal up, but be ready to block or dodge the next attack as soon as you finish.
As soon as you are able, get underneath him and hack away at his legs. He back up, make sure you stay under him, eventually he will jump away and re-engage you. Repeat as necessary. You can watch a video here
- For a longer but safer alternative, you can get a hit or two in at the end of some of his combos. Learn his moveset and get a hit on him in the appropriate windows. A good window is during the final vertical attack of his three-hit combo as if you are right up against him it will not hit you.
- Recommended spells are Combustion, Great Chaos Fireball, Soul Spear or Dark Bead. Homing spells such as Homing Soulmass tend to miss due to Sif's high mobility.
- Do everything you can to keep yourself out of the range of the sword, but still within target lock range.
- Keep a lock on the wolf and attack whenever he jumps back, or after he starts to swing. Be sure you are ready to move again before his next attack. The double circular swing gives you your widest window for tossing long-range damage at him.
- Suicide Bow Strategy - Just walk into the Boss area and get killed by Sif. Run back to the fog and and before you enter, turn left. There you will see a destroyed wall that slopes upwards, jump on it and start shooting on him. Your vision may be obscured by some leaves, but you can shoot arrows through them. You can also poison him using Poison Arrows. You can watch a video here.