Great Grey Wolf Sif is the wolf companion of Sir Artorias, the Abysswalker. After Artorias passed away, Sif became the guardian of Artorias' grave in the Darkroot Garden. Sif wields Artorias' Greatsword and uses some of his moves in combat.
A younger Sif appears in the additional content. Sif accompanied Artorias on his quest to save Oolacile from the forces of the Abyss. However, Artorias and Sif were overrun, and the former used his shield to erect a barrier around Sif to prevent corruption.
Note: Sif's sex is never actually specified, although the name Sif itself is a female name of Norse origin, so Sif's sex is likely female. However, since it is contentious, neutral pronouns (or alternate pronouns for clarity's sake) will be used here.
After the second stone bridge, as the area boss. Opening the stone gate doesn't trigger the boss fight. You need to get close enough to the greatsword in the middle of the grave to trigger the boss fight.
Chasm of the Abyss
Behind an illusory wall at the Chasm of the Abyss. To find Sif, you must follow an illusion of what appears to be Alvina, until the illusion is standing next to a wall. Attack the wall and you will find Sif inside a protective barrier [image], surrounded by Humanity Phantoms. Defeat them, and Sif will disappear and leave behind the Cleansing Greatshield.
Chasm of the Abyss
As a summonable phantom.Sif's soul sign is in the area boss arena on the lighter grey stone floor within the circle of pillars, about five steps left from your starting position after the cutscene. You must save Sif first for the soul sign to appear.
- When down to the last segments of their health, Sif will start limping and become significantly less effective with the giant sword.
- Additionally,if you bring Sif's health to the point where they would be limping,while they are in the middle of their 2 slash combo or Artorias-like spin,they will fail to swing the sword correctly during the second spin/slash and fall on their back trying to get up for a second. Which leaves them open…..you monster.
- If you have not met Sif yet (i.e. triggering the boss fight) in the base game and received the Cleansing Greatshield from him (when playing the Additional Content), the introductory cutscene will change, with Sif now recognizing you as their savior and reluctantly choosing to fight. In each playthrough, you have to save Sif in the Additional Content before facing them in the base game for this to happen.
- Attacking and killing Sif does not betray the Forest Hunter covenant.
- Being summoned can prove difficult. Human players might get assaulted by players summoned by Alvina on their way to Sif.
- If you have an Eye of Death active you will not be able to interact with the doorway to Sif.
- Two circular slashes: Sif will hold the sword straight in their mouth. Dodge/Roll backwards to be safe. Can be blocked if you have a very good shield (both attacks combined will cause a guard break with heavy damage on most players). If you time it right you can dodge/roll through the attacks towards Sif and attack them.
- Jump slash backwards: Usually very powerful but can be blocked. Creates distance between Sif and the player, and thus is usually followed up by a Charge slash.
- Charge slash: Sif uses this when at medium-long range. Either dodge or block it if you have a good shield. Can be followed by a Sword Slam.
- Combo (3 moves): Slash from left to right, back, then a Sword Slam. Sif will stop the combo if the player is too far away.
- Sword Slam (Used after Charge slash or as part of the Combo): Rears up and slams sword straight down in front of himself. Powerful attack with long reach, but easily dodged by moving to the side.
- Hopping about, Sif's paws can hit you as they jump, but this does minimal damage. Still, if you're down to a sliver of life, it's something to consider.
Dodging and Blocking
- All Sif's attacks are very easy to block, simply lock on (take care as Sif will often jump out of lock range and you'll have to retarget) and hold up your shield. You can then walk/run underneath them or otherwise position yourself accordingly. Note Sif's double horizontal slash attack will drain a lot of stamina so if you are still early in the game or do not have a good shield and a fair amount of endurance (about 70 stability, 30 endurance) then you should roll at least the second attack if you cannot get out of its range. You should try to avoid the final vertical attack of Sif's 3-hit combo either way.
- To dodge Sif's attacks it is easiest to roll through them and underneath; Sif is unable to hit you here. Sif will jump away after various lengths of time and re-engage so you will likely have to do this multiple times during a fight. Note the backflip attack usually does not provide you with an opening to get under Sif. You can watch a video of a shieldless strategy here.
- As you can engage Sif much later in the game, you can equip a very heavy armour such as the Stone Set, use Iron Flesh and just tank up Sif's attacks. With a good weapon and a bit of Vitality you can easily take Sif down before s/he kills you. Havel's Ring is recommended but not necessary.
When Sif jumps away it is a good chance to heal up, but be ready to block or dodge the next attack as soon as you finish.
As soon as you are able, get underneath the body and hack away at Sif's legs. If/when Sif backs up, make sure you stay under them, eventually Sif will jump away and re-engage you. Repeat as necessary. You can watch a video here
- For a longer but safer alternative, you can get a hit or two in at the end of some of Sif's combos. Learn Sif's moveset and get a hit on him/her in the appropriate windows. A good window is during the final vertical attack of Sif's three-hit combo as if you are right up against Sif it will not hit you.
- Recommended spells are Combustion, Great Chaos Fireball, Soul Spear or Dark Bead. Homing spells such as Homing Soulmass tend to miss due to Sif's high mobility.
- Do everything you can to keep yourself out of the range of the sword, but still within target lock range.
- Keep a lock on the wolf and attack whenever s/he jumps back, or after s/he starts to swing. Be sure you are ready to move again before Sif's next attack. The double circular swing gives you your widest window for tossing long-range damage at Sif.
- Suicide Bow Strategy - Just walk into the Boss area and get killed by Sif. Run back to the fog and and before you enter, turn left. There you will see a destroyed wall that slopes upwards, jump on it and start shooting at Sif. Your vision may be obscured by some leaves, but you can shoot arrows through them. You can also poison Sif using Poison Arrows. You can watch a video here.