Silver Knight Spear
Silver Knight Spear

In-Game Description

The silver knights of Anor Londo guard the
city using this beautifully slender weapon.

The spear can be wielded by both hands in a
focused thrust that uses one's body weight,
or swung in a large sweeping motion.


Dropped by spear-wielding Silver Knights in Anor Londo

General Information

Spears are precise long-range weapons that are used for thrusting attacks. They allow attacks while holding a shield up to guard, providing simultaneous offense and defense.

Spears do not do well against a shield. They glance off the shield and do not stagger shielded enemies as easily as other weapon attack types.

Although it does no magic damage and does not require Faith to wield, it possesses a "Holy" status modifier—making it a useful weapon for physical builds in the Catacombs and for permanently killing the Skeletons while fighting Gravelord Nito.

The spear's length is unusually long compared to others due to the fact that you hold this one by the hilt end rather than the middle of the spear.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Reduction %
Aux Effects Stability Frampt
silver-knight-spear.png Silver Knight Spear 163/0/0/0

100 300 6.0 161/22/0/0

40/10/30/30 0/0/110/- 26 100

Move Set


Requires Twinkling Titanite

4% STR, 60% DEX scaling.

Name Damage Stat Bonuses Twinkling Titanite Souls
Silver Knight Spear +0 163/0/0/0 E/C/-/-
Silver Knight Spear +1 179/0/0/0 E/C/-/- 1 2,000
Silver Knight Spear +2 195/0/0/0 E/C/-/- 1 2,000
Silver Knight Spear +3 211/0/0/0 E/C/-/- 2 2,000
Silver Knight Spear +4 228/0/0/0 E/C/-/- 2 2,000
Silver Knight Spear +5 244/0/0/0 E/C/-/- 4 2,000



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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