Sorcerer's Catalyst
Sorcerer's Catalyst

In-Game Description

Sorcery catalyst used by sorcerers of
Vinheim Dragon School.

Equip catalyst to use sorceries.
Attune sorceries from a scroll at a bonfire.
Most sorceries have a limited no. of uses.


Starting equipment of the Sorcerer class.

Found in Lower Undead Burg, from a corpse in a barrel in the same room that Griggs of Vinheim is locked in.

Sold by Griggs of Vinheim for 500 Souls.

Sold by Rickert of Vinheim for 500 Souls.

General Information

Cannot be upgraded.

The Sorcerer's Catalyst MagAdjust makes it a solid choice for builds with 32-40 INT, a popular benchmark for late-game sorcery minimum requirements as well as PvP builds, which is quite surprising considering it's a starting item for all sorcerers. For mid-level INT up to 28, however, its usefulness is surpassed early on by the Oolacile Ivory Catalyst.

Image Name MagAdjust Damage Durability Weight Stats Needed
Stat Bonuses
Reduction %
Stability Frampt Souls
sorcerer-s-catalyst.png Sorcerer's Catalyst 240 40/0/0/0

90 2.0 6/0/10/0

26/8/20/20 16 50


MagAdjust: The Magic/Miracle Power of the catalyst/talisman. This value scales with the user's Intelligence/Faith stat. The value displayed in the table is taken with maximum stats and varies with lower stats.

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required.
  • X is the Dexterity required.
  • Y is the Intelligence required.
  • Z is the Faith required.

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the spell damage.

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus characters receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The Stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of Souls player swill receive if they feed the item to Kingseeker Frampt.
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