Sorcerer Set
Image Name Physical
Defense
Elemental
Defense
Resistance Poise Durability Weight Frampt Souls
sorcerer-hat.png Sorcerer Hat 8/8.6/8.3/8 10/5/6 6/5/0 0 200 0.9 100
sorcerer-cloak.png Sorcerer Cloak 20/21.6/20.8/20 27/13/17 16/12/0 0 200 2.3 100
sorcerer-gauntlets.png Sorcerer Gauntlets 12/13/12.5/12 16/8/10 9/7/0 0 200 1.4 100
sorcerer-boots.png Sorcerer Boots 12/13/12.5/12 16/8/10 9/7/0 0 200 1.4 100
Total 52/57/52/52 68/34/43 40/31/0 0 - 6.0 400
Fully Upgraded Total 125.8/136/130.8/125.8 166.9/82.4/104 56/43.4/0 0 - 6.0 400
Location Starting equip Sorcerer
Treasure: Undead Burg
Sorcerer Set

Descriptions

Sorcerer Hat

Hat worn by proper sorcerers who
studied at Vinheim Dragon School.

The majority take pride in having studied at
the academy and look down on breaking the
formal dress code established for sorcerers.

Sorcerer Cloak

Cloak worn by proper sorcerers who
studied at Vinheim Dragon School.

The majority take pride in having studied at
the academy and look down on breaking the
formal dress code established for sorcerers.

Sorcerer Gauntlets

Gauntlets worn by proper sorcerers who
studied at Vinheim Dragon School.

The majority take pride in having studied at
the academy and look down on breaking the
formal dress code established for sorcerers.

Sorcerer Boots

Boots worn by proper sorcerers who studied
at Vinheim Dragon School.

The majority take pride in having studied at
the academy and look down on breaking the
formal dress code established for sorcerers.

Upgrades

Titanite


Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. Each 100 seems to approximate to 10%, alongside some magic numbers. The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise dictate how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30%, and the armor itself will disappear once it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License