Spell, Miracle, and Pyromancy Tools

Icon Name Maximum Magic Adjustment
(varies with Intelligence)
Damage Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
beatrice-s-catalyst.png Beatrice's Catalyst 240 40/0/0/0

(Strike)
90 2.0 6/0/10/0

E/-/A/-
Found in Valley of Drakes after killing The Four Kings. Stats are identical with Sorcerer's Catalyst.
demon-s-catalyst.png Demon's Catalyst 200 110/0/170/0

(Thrust)
300 4.0 12/10/10/0

D/D/B/-
Dropped by Demon Firesage. Secondary attack has Fire damage.
izalith-catalyst.png Izalith Catalyst 240 40/0/0/0

(Strike)
300 2.0 6/0/14/0

E/-/A/-
Dropped by the Daughter of Chaos. Identical MagAdjust with Beatrice's Catalyst and Sorcerer's Catalyst while having higher durability.
logan-s-catalyst.png Logan's Catalyst 250 46/0/0/0

(Strike)
90 2.0 6/0/24/0

E/-/S/-
Found in The Duke's Archives after killing the insane Big Hat Logan. Highest MagAdjust after 40 INT, without halving spell usage.
manus-catalyst.png Manus Catalyst 295 190/0/0/0

(Strike)
200 5.0 14/0/13/0

B/-/S/-
Ascend any other catalyst with Soul of Manus. Halves spell usage.
Secondary attack is axe's overhead smash.
oolacile-catalyst.png Oolacile Catalyst 180 40/0/0/0

(Strike)
55 2.0 6/0/10/0

E/-/C/-
Dropped by Bloathead Sorcerer. Fixed MagAdjust, doesn't scale with any attributes.
Poison buildup with each melee hit.
oolacile-ivory-catalyst.png Oolacile Ivory Catalyst 180 24/0/0/0

(Strike)
30 0.5 3/0/12/0

E/-/C/-
Sold by Dusk of Oolacile for 1,000 souls.
Sold by Elizabeth for 1,000 souls.
Fixed MagAdjust, doesn't scale with any attributes.
sorcerer-s-catalyst.png Sorcerer's Catalyst 240 40/0/0/0

(Strike)
90 2.0 6/0/10/0

E/-/A/-
Sorcerer starting equipment.
Found in Lower Undead Burg.
Sold by Griggs of Vinheim for 500 souls.
Sold by Rickert of Vinheim for 500 souls.
Stats are identical to Beatrice's Catalyst.
tin-banishment-catalyst.png Tin Banishment Catalyst 220 145/0/0/0

(Thrust)
160 3.0 10/10/12/0

E/D/A/-
Found in Blighttown. Secondary attack is spear's thrust.
tin-crystallization-catalyst.png Tin Crystallization Catalyst 315 240/0/0/0

(Thrust)
90 2.5 7/0/32/0

E/-/S/-
Dropped by the insane Big Hat Logan in The Duke's Archives. Halves spell usage.
tin-darkmoon-catalyst.png Tin Darkmoon Catalyst 230 44/0/0/0

(Strike)
60 1.0 4/0/0/16

E/-/-/A
Ascend any other catalyst with Soul of Gwyndolin. Scales with Faith rather than Intelligence.

Key

MagAdjust: The Magic/Miracle Power of the catalyst/talisman. This value scales with the user's Intelligence/Faith stat. The value displayed in the table is taken with maximum stats and varies with lower stats.
Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required.
  • X is the Dexterity required.
  • Y is the Intelligence required.
  • Z is the Faith required.

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the spell damage.

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus characters receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The Stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of Souls player swill receive if they feed the item to Kingseeker Frampt.

Key

MagAdjust: The Magic/Miracle Power of the catalyst/talisman. This value scales with the user's Intelligence/Faith stat. The value displayed in the table is taken with maximum stats and varies with lower stats.
Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required.
  • X is the Dexterity required.
  • Y is the Intelligence required.
  • Z is the Faith required.

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the spell damage.

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus characters receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The Stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of Souls player swill receive if they feed the item to Kingseeker Frampt.
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