Stats


Stats are the measurable parameters of players, NPCs, enemies, and bosses.

Base stats (excluding souls and humanity) are those determined by the player's class and are increased by leveling up.
Derived stats are dependent on one's base stats, armor, and rings.
Equipment stats are based on weapons, spell-casting tools, and shields (excluding durability and weight, which also applies to armor).

Attributes

Icon Stat Effect Soft cap1 Effect of soft cap
vitality stat icon Vitality Max HP UP 30 and 50 The amount of max HP gained per level drops by 10 after 30
The amount of max HP gained per level is reduced to 8 or 9 at 50
attunement stat icon Attunement Attunement Slots UP 50 No further Attunement Slots obtained from leveling this stat
endurance stat icon Endurance Max Stamina UP
Equip Burden UP
Bleed Resist UP
40 No additional Stamina points (max Stamina caps out at 160)
strength stat icon Strength Meets Strength requirements for equipment
Increases damage on weapons with STR scaling
20 and 40
Check the page for weapon requirement
Contribution to Attack Rating scaling drops slightly after 20 and drastically after 40
Note that when two-handing, these caps will be reached at 14 and 27, respectively
dexterity stat icon Dexterity Meets Dexterity requirements for equipment
Increases damage on weapons with DEX scaling
Increases the casting speed of pyromancies, sorceries and miracles
20, 40, and 45
Check the page for weapon requirement
Contribution to Attack Rating scaling drops slightly after 20 and drastically after 40
Cannot cast spells any faster past 45
resistance stat icon Resistance Physical Defense UP
Fire Defense UP
Poison Resist UP
15 and 30 Only gives 7 poison resist per 10 levels of resistance
intelligence stat icon Intelligence Meets Intelligence requirements for equipment and sorceries
Increases damage on weapons with INT scaling
Magic Adjustment UP for most catalysts
40, 45, and 50
Check the page for spell/weapon requirement
Contribution to Attack Rating scaling drops drastically after 40, and again after 50
Contribution to Logan's Catalyst's MagAdjust declines drastically past 45
faith stat icon Faith Meets Faith requirements for equipment and miracles
Increases damage on weapons with FTH scaling
Magic Adjustment UP for most talismans
Magic Defense UP
30 and 50
Check the page for spell/weapon requirement
Most requirements met at 30, with the other three miracles requiring intensive investment. Contribution to all talismans' MagAdjust drops drastically after 50
humanity stat icon Humanity Item Discovery UP
All Defenses UP
Curse Resist UP
Increases damage on weapons with Humanity scaling
10 and 30 No longer gain points in Item Discovery past 10
Bonus damage for Chaos weapons with Humanity scaling capped at 10
No longer increases Curse resistance past 30
soullevel stat icon Soul Level All Defenses UP 10, 100, and 200 Chance to get matched up with much higher level players in Battle of Stoicism past each soft cap

Performance

Icon Stat Explanation
WDClAma.png HP Hit points. When this reaches zero, the character dies.
XqfkHrE.png Stamina Required for various actions. Depleted by various actions, but self-regenerates.
wQHfFRv.png Equip Load Total weight of equipped items. Higher number slows movement. Exceeding max causes sluggishness.
iusuhnF.png Right Hand Slot 1 Damage Total damage of Right Hand Weapon 1.
iusuhnF.png Right Hand Slot 2 Damage Total damage of Right Hand Weapon 2.
yxfzmVr.png Left Hand Slot 1 Damage Total damage of Left Hand Weapon 1.
yxfzmVr.png Left Hand Slot 2 Damage Total damage of Left Hand Weapon 2.
ifHH7Ub.png Physical Defense: Total (+ Bonus) Defense against physical attacks.
rfNl57s.png Physical Defense: Strike Defense against strike attacks.
axodkzc.png Physical Defense: Slash Defense against slash attacks.
Rx4aTxf.png Physical Defense: Thrust Defense against thrust attacks.
6ZoNUEc.png Magic Defense Defense against magic attacks.
055YXC6.png Fire Defense Defense against fire attacks.
Jzs3obL.png Lightning Defense Defense against lightning attacks.
WAKy1XW.png Poise Ability to receive attacks without breaking form.
2ztWOzt.png Bleed Resistance Resistance to bleeding caused by sharp objects. A higher value indicates a lower tendency to bleed.
J2pdmgt.png Poison Resistance Resistance to various poisons. A higher value indicates a lower tendency to be poisoned.
pAj9JWr.png Curse Resistance Resistance to curses. A higher value indicates a lower tendency to be cursed.
eZsltzX.png Item Discovery The skill for discovering items on the corpses of fallen enemies.

Diminishing Returns

Diminishing Returns is a common concept in RPGs, meaning that for a given investment, i.e., one point in a stat, the player character receives a smaller benefit, e.g., fewer hit points per point in Vitality. Most stats provide a constant benefit until they've reached 30-40 points; see the table above for details on each stat.

Note: Enemies do not scale based on the player character's Soul Level. Leveling up will not make enemies harder, only completing the game and entering successive levels of New Game Plus will make the enemies harder. The player character will never grow weaker with additional investment in a stat; it will merely gain a smaller benefit, in both stats and weapons due to the fact some weapons require levels in certain stats to wield them.

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