| Icon | Stat | Effect | Soft cap1 | Effect of soft cap |
|---|---|---|---|---|
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Vitality | Max HP UP | 50 | The amount of max HP gained per level is reduced to 8 or 9 |
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Attunement | Attunement Slots UP | 50 | You no longer gain any Attunement Slots from levelling this stat |
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Endurance | Max Stamina UP Equip Burden UP Bleed Resist UP |
40 | You no longer gain any max Stamina points (max Stamina caps out at 160) |
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Strength | Meets Strength requirements for equipment Increases damage on weapons with STR scaling |
40 and 50 Check the page for weapon requirement |
Contribution to Attack Rating scaling drops drastically after each soft cap |
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Dexterity | Meets Dexterity requirements for equipment Increases damage on weapons with DEX scaling Increases the casting speed of pyromancies, sorceries and miracles |
40, 45, and 50 Check the page for weapon requirement |
Contribution to Attack Rating scaling drops drastically 40, and again at 50 Cannot cast spells any faster past 45 |
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Resistance | Physical Defense UP Fire Defense UP Poison Resist UP |
15 and 30 | Only gives 7 poison resist per 10 levels of resistance |
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Intelligence | Meets Intelligence requirements for equipment and sorceries Increases damage on weapons with INT scaling Magic Adjustment UP for most catalysts |
40, 45, and 50 Check the page for spell/weapon requirement |
Contribution to Attack Rating scaling drops drastically after 40, and again after 50 Contribution to Logan's Catalyst's MagAdjust drops drastically past 45 |
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Faith | Meets Faith requirements for equipment and miracles Increases damage on weapons with FTH scaling Magic Adjustment UP for most talismans Magic Defense UP |
50 Check the page for spell/weapon requirement |
Contribution to all talismans' MagAdjust drops drastically after 50 |
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Humanity | Item Discovery UP All Defenses UP Curse Resist UP Increases damage on weapons with Humanity scaling |
10 and 30 | No longer gain points in Item Discovery past 10 Bonus damage for weapons with Humanity capped at 10 No longer gain Curse resistance past 30 |
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Soul Level | All Defenses UP | 10, 100, and 200 | You may meet players with much higher level than you in Battle of Stoicism past each soft cap |
Diminishing Returns
Diminishing Returns is a common concept in RPGs, meaning that for a given investment, i.e. one point in a stat, you receive a smaller benefit, e.g. fewer hit points per point in the HP stat. Most stats provide a constant benefit until they've reached 30-40 points; See the table above for details on each stat.
Note: Enemies do not scale based on your Soul Level. Leveling up will not make enemies harder, only completing the game and entering successive levels of NG+ will make the enemies harder. By the same token, your character will never grow weaker with additional investment in a stat, it will simply gain a smaller benefit.
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