Stats are the measurable parameters of players, NPCs, enemies, and bosses.
Base stats (excluding souls and humanity) are those determined by the player's class and are increased by leveling up.
Derived stats are dependent on one's base stats, armor, and rings.
Equipment stats are based on weapons, spell-casting tools, and shields (excluding durability and weight, which also applies to armor).
Attributes
Icon | Stat | Effect | Soft cap1 | Effect of soft cap |
---|---|---|---|---|
Vitality | Max HP UP | 30 and 50 | The amount of max HP gained per level drops by 10 after 30 The amount of max HP gained per level is reduced to 8 or 9 at 50 |
|
Attunement | Attunement Slots UP | 50 | No further Attunement Slots obtained from leveling this stat | |
Endurance | Max Stamina UP Equip Burden UP Bleed Resist UP |
40 | No additional Stamina points (max Stamina caps out at 160) | |
Strength | Meets Strength requirements for equipment Increases damage on weapons with STR scaling |
20 and 40 Check the page for weapon requirement |
Contribution to Attack Rating scaling drops slightly after 20 and drastically after 40 Note that when two-handing, these caps will be reached at 14 and 27, respectively |
|
Dexterity | Meets Dexterity requirements for equipment Increases damage on weapons with DEX scaling Increases the casting speed of pyromancies, sorceries and miracles |
20, 40, and 45 Check the page for weapon requirement |
Contribution to Attack Rating scaling drops slightly after 20 and drastically after 40 Cannot cast spells any faster past 45 |
|
Resistance | Physical Defense UP Fire Defense UP Poison Resist UP |
15 and 30 | Only gives 7 poison resist per 10 levels of resistance | |
Intelligence | Meets Intelligence requirements for equipment and sorceries Increases damage on weapons with INT scaling Magic Adjustment UP for most catalysts |
40, 45, and 50 Check the page for spell/weapon requirement |
Contribution to Attack Rating scaling drops drastically after 40, and again after 50 Contribution to Logan's Catalyst's MagAdjust declines drastically past 45 |
|
Faith | Meets Faith requirements for equipment and miracles Increases damage on weapons with FTH scaling Magic Adjustment UP for most talismans Magic Defense UP |
30 and 50 Check the page for spell/weapon requirement |
Most requirements met at 30, with the other three miracles requiring intensive investment. Contribution to all talismans' MagAdjust drops drastically after 50 | |
Humanity | Item Discovery UP All Defenses UP Curse Resist UP Increases damage on weapons with Humanity scaling |
10 and 30 | No longer gain points in Item Discovery past 10 Bonus damage for Chaos weapons with Humanity scaling capped at 10 No longer increases Curse resistance past 30 |
|
Soul Level | All Defenses UP | 10, 100, and 200 | Chance to get matched up with much higher level players in Battle of Stoicism past each soft cap |
Performance
Icon | Stat | Explanation |
---|---|---|
HP | Hit points. When this reaches zero, the character dies. | |
Stamina | Required for various actions. Depleted by various actions, but self-regenerates. | |
Equip Load | Total weight of equipped items. Higher number slows movement. Exceeding max causes sluggishness. | |
Right Hand Slot 1 Damage | Total damage of Right Hand Weapon 1. | |
Right Hand Slot 2 Damage | Total damage of Right Hand Weapon 2. | |
Left Hand Slot 1 Damage | Total damage of Left Hand Weapon 1. | |
Left Hand Slot 2 Damage | Total damage of Left Hand Weapon 2. | |
Physical Defense: Total (+ Bonus) | Defense against physical attacks. | |
Physical Defense: Strike | Defense against strike attacks. | |
Physical Defense: Slash | Defense against slash attacks. | |
Physical Defense: Thrust | Defense against thrust attacks. | |
Magic Defense | Defense against magic attacks. | |
Fire Defense | Defense against fire attacks. | |
Lightning Defense | Defense against lightning attacks. | |
Poise | Ability to receive attacks without breaking form. | |
Bleed Resistance | Resistance to bleeding caused by sharp objects. A higher value indicates a lower tendency to bleed. | |
Poison Resistance | Resistance to various poisons. A higher value indicates a lower tendency to be poisoned. | |
Curse Resistance | Resistance to curses. A higher value indicates a lower tendency to be cursed. | |
Item Discovery | The skill for discovering items on the corpses of fallen enemies. |
Diminishing Returns
Diminishing Returns is a common concept in RPGs, meaning that for a given investment, i.e., one point in a stat, the player character receives a smaller benefit, e.g., fewer hit points per point in Vitality. Most stats provide a constant benefit until they've reached 30-40 points; see the table above for details on each stat.
Note: Enemies do not scale based on the player character's Soul Level. Leveling up will not make enemies harder, only completing the game and entering successive levels of New Game Plus will make the enemies harder. The player character will never grow weaker with additional investment in a stat; it will merely gain a smaller benefit, in both stats and weapons due to the fact some weapons require levels in certain stats to wield them.