Straightswords
Icon Name Damage Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
astora-s-straight-sword.png Astora's Straight Sword 80/80/0/0

Holy 120

(Normal)
160 3.0 10*/10/0/14

C/C/-/C
Valley of Drakes treasure Bonus damage against undead enemies
Can kill skeletons in the Catacombs without first killing the corresponding Necromancer.
balder-side-sword.png Balder Side Sword 80/0/0/0

(Normal)
120 3.0 10*/14/0/0

E/B/-/-
Balder knight (Sword) drop Continuation to the heavy attack is a second thrust instead of an upward slash
barbed-straight-sword.png Barbed Straight Sword 80/0/0/0

Bleed 300

(Normal)
160 3.0 10*/10/0/0

D/D/-/-
Kirk Knight of Thorns drop One handed heavy attack is identical to the two handed heavy attack.
Bleed build up is 33 per strike and once inflicted does 30% of enemy's total HP
broad-sword.png Broad Sword 82/0/0/0

(Normal)
200 3.0 10*/10/0/0

C/C/-/-
Starting weapon of the Knight class
Sold by Andre of Astora
One handed heavy attack is identical to the two handed heavy attack
broken-straight-sword.png Broken Straight Sword 40/0/0/0

(Normal)
200 2.0 8*/8/0/0

D/D/-/-
Infested Ghoul (Sword) drop
Hollow (Sword) drop
Can be used with Soul of Sif to create the Greatsword of Artorias.
crystal-straight-sword.png Crystal Straight Sword 150/0/0/0

(Normal, Thrust)
60 6.0 16*/10/0/0

C/C/-/-
Sold by Domhnall of Zena
Undead Crystal Soldier (Sword) drop
Cannot be repaired.
dark-sword.png Dark Sword 82/0/0/0

(Normal)
200 6.0 16*/16/0/0

C/C/-/-
Join Darkwraith covenant Heavy attack is replaced with a spinning upright slash that can be followed by a downward slash with an additional input.
drake-sword.png Drake Sword 200/0/0/0

(Normal)
360 6.0 16*/10/0/0

-/-/-/-
Hellkite Dragon (Tail) drop Raises Fire and Magic Defense by 15 points.
Two-handed Heavy Attack is a projectile that consumes 30 durability points.
longsword.png Longsword 80/0/0/0

(Normal)
200 3.0 10*/10/0/0

C/C/-/-
Starting weapon of the Warrior class
Sold by Andre of Astora
Undead Soldier (Sword/spear) drop
-
shortsword.png Shortsword 78/0/0/0

(Normal)
200 2.0 8*/10/0/0

C/C/-/-
Starting weapon of the Hunter class
Sold by Undead Merchant Male
Undead soldier (Sword) drop
-
silver-knight-straight-sword.png Silver Knight Straight Sword 175/0/0/0

(Normal)
300 6.0 16*/22/0/0

E/C/-/-
Silver Knight (Sword) drop Heavy attack is replaced with an advancing downward slash, followed by a sweeping horizontal slash with an additional input
straight-sword-hilt.png Straight Sword Hilt 20/0/0/0

(Normal)
200 1.0 6*/6/0/0

E/E/-/-
Starting Equip Can be used with Soul of Sif to create the Greatsword of Artorias
sunlight-straight-sword.png Sunlight Straight Sword 82/0/0/0

(Normal)
240 4.0 12*/12/0/0

C/C/-/-
Solaire of Astora drop -

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.


Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License

Subscription expired — please renew

Pro account upgrade has expired for this site and the site is now locked. If you are the master administrator for this site, please renew your subscription or delete your outstanding sites or stored files, so that your account fits in the free plan.