Icon Name Damage Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
astora-s-straight-sword.png Astora's Straight Sword 80/80/0/0

Holy 120

160 3.0 10*/10/0/14

Valley of Drakes treasure Bonus damage against undead enemies
Can kill skeletons in the Catacombs without first killing the corresponding Necromancer.
balder-side-sword.png Balder Side Sword 80/0/0/0

120 3.0 10*/14/0/0

Balder knight (Sword) drop Continuation to the heavy attack is a second thrust instead of an upward slash
barbed-straight-sword.png Barbed Straight Sword 80/0/0/0

Bleed 300

160 3.0 10*/10/0/0

Kirk Knight of Thorns drop One handed heavy attack is identical to the two handed heavy attack.
Bleed build up is 33 per strike and once inflicted does 30% of enemy's total HP
broad-sword.png Broad Sword 82/0/0/0

200 3.0 10*/10/0/0

Starting weapon of the Knight class
Sold by Andre of Astora
One handed heavy attack is identical to the two handed heavy attack
broken-straight-sword.png Broken Straight Sword 40/0/0/0

200 2.0 8*/8/0/0

Infested Ghoul (Sword) drop
Hollow (Sword) drop
Can be used with Soul of Sif to create the Greatsword of Artorias.
crystal-straight-sword.png Crystal Straight Sword 150/0/0/0

(Normal, Thrust)
60 6.0 16*/10/0/0

Sold by Domhnall of Zena
Undead Crystal Soldier (Sword) drop
Cannot be repaired.
dark-sword.png Dark Sword 82/0/0/0

200 6.0 16*/16/0/0

Join Darkwraith covenant Heavy attack is replaced with a spinning upright slash that can be followed by a downward slash with an additional input.
drake-sword.png Drake Sword 200/0/0/0

360 6.0 16*/10/0/0

Hellkite Dragon (Tail) drop Raises Fire and Magic Defense by 15 points.
Two-handed Heavy Attack is a projectile that consumes 30 durability points.
longsword.png Longsword 80/0/0/0

200 3.0 10*/10/0/0

Starting weapon of the Warrior class
Sold by Andre of Astora
Undead Soldier (Sword/spear) drop
shortsword.png Shortsword 78/0/0/0

200 2.0 8*/10/0/0

Starting weapon of the Hunter class
Sold by Undead Merchant Male
Undead soldier (Sword) drop
silver-knight-straight-sword.png Silver Knight Straight Sword 175/0/0/0

300 6.0 16*/22/0/0

Silver Knight (Sword) drop Heavy attack is replaced with an advancing downward slash, followed by a sweeping horizontal slash with an additional input
straight-sword-hilt.png Straight Sword Hilt 20/0/0/0

200 1.0 6*/6/0/0

Starting Equip Can be used with Soul of Sif to create the Greatsword of Artorias
sunlight-straight-sword.png Sunlight Straight Sword 82/0/0/0

240 4.0 12*/12/0/0

Solaire of Astora drop -

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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