• Meets Strength requirements for equipments
  • Damage modifier on weapons with Strength scaling
  • Damage modifier for Dark Sorceries, depending on the catalyst's Strength scaling in addition to the catalyst's MagAdjust

Strength Requirements

Equipments listed here are only the ones that needs more than 9 points of Strength, because the lowest Strength possibly on any character is 9 (by choosing Sorcerer or Thief as a starting class). Remember that this list is only the Strength requirement for one-handing an equipment, so in some cases, two-handing weapons with lower Strength is possible and there may be need to to invest in other stats to effectively use weapons.

Strength Equipments with Strength Requirement1
10 Astora's Straight Sword, Balder Side Sword, Barbed Straight Sword, Broad Sword, Club, Estoc, Light Crossbow, Longsword
Bloodshield, Caduceus Kite Shield, Crest Shield, Crystal Ring Shield, Dragon Crest Shield, Grass Crest Shield, Knight Shield, Sanctus, Spider Shield, Spiked Shield, Tower Kite Shield
Tin Banishment Catalyst
11 Composite Bow, Morning Star, Quelaag's Furysword, Spear, Warpick
Pierce Shield, Hollow Soldier Shield
12 Battle Axe, Demon's Spear, Mace, Moonlight Butterfly Horn, Reinforced Club, Sunlight Straight Sword
Balder Shield, Gargoyle's Shield, Sunlight Shield
Demon's Catalyst
13 Partizan, Winged Spear
14 Blacksmith Hammer, Gargoyle Tail Axe, Great Scythe, Hammer of Vamos, Heavy Crossbow, Iaito, Pickaxe, Scythe, Uchigatana
Crystal Shield, Iron Round Shield, Silver Knight Shield
Manus Catalyst
15 Four-pronged Plow, Guardian Tail, Lucerne
16 Avelyn, Bastard Sword, Blacksmith Giant Hammer, Channeler's Trident, Chaos Blade, Claymore, Crystal Straight Sword, Dark Sword, Drake Sword, Flamberge, Gargoyle's Halberd, Halberd, Lifehunt Scythe, Moonlight Greatsword, Silver Knight Spear, Silver Knight Straight Sword, Titanite Catch Pole
Black Knight Shield, Eagle Shield
18 Crescent Axe
20 Black Knight Sword, Crystal Greatsword, Dragon Bone Fist, Dragonslayer Greatbow, Great Lord Greatsword, Obsidian Greatsword, Sniper Crossbow, Washing Pole
22 Abyss Greatsword
24 Butcher Knife, Dragonslayer Spear, Gravelord Sword, Greatsword of Artorias, Greatsword of Artorias (Cursed), Man-serpent Greatsword, Pike, Server, Zweihander
26 Large Club
27 Gough's Greatbow
28 Great Club, Greatsword, Murakumo
30 Bonewheel Shield, Tower Shield
31 Cleansing Greatshield
32 Black Knight Greatsword, Black Knight Halberd, Greataxe
34 Black Iron Greatshield, Greatshield of Artorias
36 Black Knight Greataxe, Giant's Halberd, Golem Axe
Giant's Shield
38 Stone Greatshield
40 Demon Great Machete, Dragon Tooth, Stone Greatsword
46 Demon's Great Hammer, Demon's Greataxe
48 Stone Greataxe
50 Dragon Greatsword, Dragon King Greataxe, Grant
Havel's Greatshield
58 Smough's Hammer


  • All weapons except the Dark Hand have Strength requirement, but every class starts with at least 9 points in Strength, making roughly half of all weapons' Strength requirement irrelevant
  • Lack of Strength to wield a weapon or shield (as shown with the red X on the D-pad menu) will make the character have a different, slower animation when using said weapon, in addition to damage penalty and bouncing attacks
    • Shields can be equipped in either hand, but can only be wielded two-handed if equipped in the right hand. If the shield is wielded in one hand and the Strength requirement is not met to wield it, then blocking any attacks with the shield will result in an immediate stagger, although the damage may still be blocked
  • Two-handing a weapon increases Strength by a factor of 1.5 rounded down to the nearest integer. (e.g. 34 STR while two-handing becomes 51 STR, while 35 STR two-handing becomes 52.5 STR, which rounds down to 52 STR)
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