• MagAdjust is purely multiplicative. 150 MagAdjust increases damage by 50% or healing by 50%.
  • Many Miracles outright do not scale with MagAdjust, such as Magic Barrier and Replenishment.
  • non-offensive Miracles do not increase in cast speed with Dexterity.
  • Other than MagAdjust, Talismans have no unique properties.
Icon Name Maximum Magic Adjustment
(varies with Faith)
Damage Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
canvas-talisman.png Canvas Talisman 220 14/0/0/0

50 0.3 4/0/0/14

Cleric starting equipment.
Sold by Patches
darkmoon-talisman.png Darkmoon Talisman 240 14/0/0/0

50 0.3 4/0/0/24

Achieve Blade of the Darkmoon covenant rank +1 -
ivory-talisman.png Ivory Talisman 234 14/0/0/0

50 0.3 4/0/0/16

Rhea of Thorolund drop
Petrus of Thorolund drop (after he killed Rhea)
sunlight-talisman.png Sunlight Talisman 234 14/0/0/0

50 0.3 4/0/0/14

Solaire of Astora drop -
talisman.png Talisman 200 14/0/0/0

50 0.3 4/0/0/10

Sold by Petrus of Thorolund
Sold by Rhea of Thorolund
thorolund-talisman.png Thorolund Talisman 165 14/0/0/0

50 0.3 4/0/0/10

Sold by Petrus of Thorolund
Sold by Patches
Fixed MagAdjust, doesn't scale with any attributes.
velka-s-talisman.png Velka's Talisman 220 14/0/0/0

50 0.3 4/0/16/0

Sold by Oswald of Carim Scales with Intelligence rather than Faith


MagAdjust: The Magic/Miracle Power of the catalyst/talisman. This value scales with the user's Intelligence/Faith stat. The value displayed in the table is taken with maximum stats and varies with lower stats.

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required.
  • X is the Dexterity required.
  • Y is the Intelligence required.
  • Z is the Faith required.

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the spell damage.

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus characters receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The Stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of Souls player swill receive if they feed the item to Kingseeker Frampt.
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