Thrusting Swords


  • Thrusting Swords deal very high critical damage compared to other weapons, especially on ripostes.
  • Thrusting Swords have very quick, long-range thrust attacks and can benefit from Counter Damage. Their speed also means dodging or parrying successfully is easier.
  • Thrusting Swords deal very little Poise damage, which can be dangerous to the user if he/she misjudges his/her opponent's attack pattern.
  • Thrusting swords can "shield poke," or attack while the user is blocking, which can be extremely useful.
Icon Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
estoc.png Estoc 75/0/0/0

100 150 3.0 10*/12/0/0

New Londo Ruins treasure Strong attack is a lunging slash.
mail-breaker.png Mail Breaker 57/0/0/0

120 200 0.5 5*/12/0/0

Undead Burg treasure Strong attack is a short stab.
rapier.png Rapier 73/0/0/0

110 150 1.5 7*/12/0/0

Sold by the Undead Merchant Male for 600 souls
Dropped by Balder Knight (Rapier/Buckler)
Strong attack is a lunging thrust.
ricard-s-rapier.png Ricard's Rapier 70/0/0/0

100 100 2.0 8*/20/0/0

Undead Prince Ricard drop Strong attack is a lunging double thrust.
velka-s-rapier.png Velka's Rapier 62/104/0/0

Dark 110

100 130 2.0 8*/16/16/0

Painted World of Ariamis treasure Strong attack is double vertical slash.

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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