Thrusting Swords
Icon Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
estoc.png Estoc 75/0/0/0

(Normal/Piercing)
100 150 3.0 10*/12/0/0

D/C/-/-
New Londo Ruins treasure Strong attack is a lunging slash.
mail-breaker.png Mail Breaker 57/0/0/0

(Piercing)
120 200 0.5 5*/12/0/0

D/C/-/-
Undead Burg treasure Strong attack is a short stab.
rapier.png Rapier 73/0/0/0

(Piercing)
110 150 1.5 7*/12/0/0

D/C/-/-
Sold by the Undead Merchant Male for 600 souls
Dropped by Balder Knight (Rapier/Buckler)
Strong attack is a lunging thrust.
ricard-s-rapier.png Ricard's Rapier 70/0/0/0

(Piercing)
100 100 2.0 8*/20/0/0

E/B/-/-
Undead Prince Ricard drop Strong attack is a lunging double thrust.
velka-s-rapier.png Velka's Rapier 62/104/0/0

Dark 110

(Piercing)
100 130 2.0 8*/16/16/0

E/C/B/-
Painted World of Ariamis treasure Strong attack is double vertical slash.

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.


Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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