Catalyst imbued in terrifying crystal magic.
Used by Logan after his fixation on Seath.
Makes all sorceries incredibly powerful, but
demands extremely high intelligence from its
wielder, and halves sorcery usages.
Doubles the cost of your Sorcery, Pyromancy, and Miracle when equipped; shown as halved use count.
Cannot be upgraded.
The halved use count effect is purely detrimental; it doesn't have any connection with the increased damage when casting Sorceries with this catalyst. The increased damage comes from the catalyst's high MagAdjust. As such, it is not advisable to cast Miracles or Pyromancies while wielding this catalyst in the other hand.
This catalyst has the highest INT scaling in the game.
At 40 INT or above, Tin Crystallization Catalyst has the best Magic Adjustment.
|Image||Name||Mag Adjust||Damage||Critical||Durability||Weight||Stats Needed
|Tin Crystallization Catalyst||315||240/0/0/0
|MagAdjust:||The Magic/Miracle Power of the catalyst/talisman. This value scales with the user's Intelligence/Faith stat. The value displayed in the table is taken with maximum stats and varies with lower stats.|
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
|Durability:||The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.|
|Weight:||The weight of the weapon. Note that carrying over 50% of a character's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.|
The requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the spell damage.
|Stat Bonuses:||The Stat Bonuses rating indicates the level of bonus characters receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).|
|Damage Reduction %:||
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|Stability:||The Stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.|
|Frampt Souls:||This is the amount of Souls player swill receive if they feed the item to Kingseeker Frampt.|