Tin Darkmoon Catalyst
Tin Darkmoon Catalyst

In-Game Description

Catalyst born from the soul of the Dark Sun
Gwyndolin, Darkmoon deity who watches over
the abandoned city of Gods, Anor Londo.
Gwyndolin is Gwyn's lastborn and a legitimate
god, but he is also a Moon sorcerer, and this
wand is boosted by faith, not intelligence.

Availability

Created by the Giant Blacksmith in Anor Londo from the Soul of Gwyndolin and any Catalyst except Demon's Catalyst, Izalith Catalyst, Manus Catalyst, and Tin Darkmoon Catalyst for 5,000 Souls

General Information

Catalyst that scales with Faith rather than Intelligence.

Cannot be upgraded.

You must still meet the required Intelligence to cast Sorceries.

Since it has more MagAdjust than an Oolacile Ivory Catalyst at 29 or higher Faith, it can reasonably be used on a Faith build to cast Dark Orb or Dark Bead, although they will gain minimal Strength scaling with this catalyst.

Image Name MagAdjust Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
tin-darkmoon-catalyst.png Tin Darkmoon Catalyst 230 44/0/0/0

(Strike)
60 1.0 4/0/0/16

E/-/-/A
26/8/20/20 16 1,000

Key

MagAdjust: The Magic/Miracle Power of the catalyst/talisman. This value scales with the user's Intelligence/Faith stat. The value displayed in the table is taken with maximum stats and varies with lower stats.
Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required.
  • X is the Dexterity required.
  • Y is the Intelligence required.
  • Z is the Faith required.

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the spell damage.

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus characters receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The Stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of Souls player swill receive if they feed the item to Kingseeker Frampt.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License

Subscription expired — please renew

Pro account upgrade has expired for this site and the site is now locked. If you are the master administrator for this site, please renew your subscription or delete your outstanding sites or stored files, so that your account fits in the free plan.