Weapon of the titanite demon, a faceless
stone monster born from titanite slab.
One of the enchanted weapons, perhaps from
residual power of the titanite slab.
Known for its leaping attack which comes
smashing down on foes from above.
Prowling Demon drop - very rare
Like all Halberds, if the Titanite Catch Pole's weak attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
|Image||Name||Damage||Critical Bonus||Durability||Weight||Stats Needed
|Titanite Catch Pole||125/145/0/0
Jump attack and strong attacks are replaced by a jumping "catching" attack similar to the Prowling Demon's
Requires Twinkling Titanite
25% STR, 45% DEX, 40% INT scaling.
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types.
|Critical:||The damage bonus for backstabs and ripostes.|
|Durability:||The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.|
|Weight:||The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.|
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
|Damage Reduction %:||
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|Stability:||The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.|
|Frampt Souls:||This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.|