Traveling Gloves

In-Game Description

Gloves worn by Big Hat Logan. They are
indistinguisable from the ordinary kind
worn by travelers

Availability

Found in a chest in The Duke's Archives, after Big Hat Logan has hollowed

General Information

Part of the Big Hat's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
traveling-gloves-logan.png Traveling Gloves 12/13/12.5/12 16/8/10 14/14/0 0 250 1.6 -

Upgrades

Requires Titanite

Name Physical Defense Elemental Defense Resistance Shard L. Shard Chunk Slab
Traveling Gloves +0 12.0/13.0/12.5/12.0 16.0/8.0/10.00 14.0/14.0/0.0
Traveling Gloves +1 13.2/14.3/13.7/13.2 17.6/8.8/11.0 14.0/14.0/0.0 1
Traveling Gloves +2 14.4/15.6/15.0/14.4 19.2/9.6/12.0 14.0/14.0/0.0 1
Traveling Gloves +3 15.6/16.8/16.2/15.6 20.8/10.4/13.0 14.0/14.0/0.0 2
Traveling Gloves +4 17.2/18.5/17.8/17.2 22.9/11.4/14.3 14.7/14.7/0.0 1
Traveling Gloves +5 18.7/20.2/19.5/18.7 25.0/12.5/15.6 15.4/15.4/0.0 1
Traveling Gloves +6 20.3/21.9/21.1/20.3 27.0/13.5/16.9 16.1/16.1/0.0 2
Traveling Gloves +7 22.2/24.0/23.1/22.2 29.6/14.8/18.5 16.8/16.8/0.0 1
Traveling Gloves +8 24.1/26.0/25.1/24.1 32.2/16.1/20.1 17.5/17.5/0.0 1
Traveling Gloves +9 26.0/28.1/27.1/26.0 34.7/17.4/21.7 18.2/18.2/0.0 2
Traveling Gloves +10 29.0/31.4/30.2/29.0 38.7/19.4/24.2 19.6/19.6/0.0 1

Key

Physical Defense:

The Physical Defense attribute adds to player defense to dictate how resilient the player is to a certain physical damage type (Damage Formula). The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute adds to player Defense to dictate how resilient the player is to a certain elemental damage type. The elemental stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance:

The Resistance attribute adds to player Resistance to dictate how resilient the player is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise attribute adds to the player's poise value. A higher poise value allows the player to not be interrupted or staggered when hit by more attacks.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30% and again when it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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