Ultra Greatswords
Icon Name Damage Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
black-knight-greatsword.png Black Knight Greatsword 220/0/0/0

(Normal)
300 14.0 32*/18/0/0

B/E/-/-
Black Knight (Greatsword) One handed strong attack is replaced with a lunging upward thrust.
Two handed strong attack is replaced with a charged upward slash.
demon-great-machete.png Demon Great Machete 133/0/0/0

(Normal)
600 18.0 40*/0/0/0

B/-/-/-
Sold by Shiva of the East

Minor Capra Demon drop
One and two handed strong attacks are replaced with a jumping downward slash.
dragon-greatsword.png Dragon Greatsword 390/0/0/0

(Normal)
400 24.0 50*/10/0/0

-/-/-/-
Stone Dragon (Tail) drop Raises Magic and Fire defense 20 points each.
One handed strong attack is replaced with a running downward slash.
Two handed strong attack is replaced with a running downward slash that creat a shockwave and consumes 50 durability points
greatsword.png Greatsword 130/0/0/0

(Normal)
200 12.0 28*/10/0/0

C/D/-/-
Sold by Crestfallen Merchant

Heavy Knight (mace or sword) drop

Anor Londo treasure
-
zweihander.png Zweihander 130/0/0/0

(Normal)
200 10.0 24*/10/0/0

C/D/-/-
Firelink Shrine treasure One and two handed strong attacks are replaced with a running downward slash.

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.


Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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