Undead Rapport


In-Game Description

Advanced pyromancy of Quelana of Izalith.
Charm Undead and gain temporary allies.

The living are lured by flame, and this
relationship is part and parcel to the art of
pyromancy. Can be used by either gender.


General Information

MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 7 30 seconds 0 frames - 1 Attunement Slot Quelana of Izalith 10,000 Souls
  • Turns certain Undead enemies into allies for 30 seconds. The charmed Undead's eyes will glow when under the effect of Undead Rapport.
  • Most charmed enemies do not move and stand still until other enemies approach their aggro range
  • Charmed enemy will aggro on anything that attacks them, including the caster, summoned phantoms, or other charmed enemies.
  • Multiple enemies can be affected by Undead Rapport at once
  • The spell has a somewhat long cast time and very short (i.e. touch) range. Using Alluring Skull or Aural Decoy to bait the enemy first can help with this.
  • Phantoms summoned for cooperative play are able to use Undead Rapport, while phantoms that are hostile to the host (invaders, PvP summons) cannot.

Charmable Enemies

Enemy Location
Hollow Undead Asylum
Undead Burg
Undead Parish
Painted World of Ariamis
Armored Hollow Undead Burg
Undead Soldier Undead Asylum
Undead Burg
Undead Parish
Undead Assassin Lower Undead Burg
Balder Knight Undead Parish
Sen's Fortress
Heavy Knight Undead Parish
Sen's Fortress
Painted World of Ariamis
Butcher Depths
Blowdart Sniper Blighttown
Infested Barbarian Blighttown
Necromancer The Catacombs
Undead Crystal Soldier The Duke's Archives
Engorged Zombie Painted World of Ariamis
Phalanx Painted World of Ariamis
Undead Merchant Male Undead Burg


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
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