Unique Shields

These shields cannot be ascended.

Image Name Damage
Stability Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
crystal-ring-shield.png Crystal Ring Shield 70/90/70/40 40 120 3 10/0/0/0

Created from the Soul of the Moonlight Butterfly and a +10 small shield Strong left-hand attack deals magic damage based on right-hand weapon's attack power
Since patch 1.05, damage is no longer based on right hand weapon
crystal-shield.png Crystal Shield 100/60/80/80 60 250 5.0 14/0/0/0

Sold by Domhnall of Zena Cannot be upgraded or repaired, eventually breaks
Parry replaced by shield bash
spiked-shield.png Spiked Shield 90/28/69/40 48 160 3 10/12/0/0

Kirk Knight of Thorns drop Parry replaced by shield bash that builds up Bleed
pierce-shield.png Pierce Shield 95/30/70/34 49 180 3.5 11/14/0/0

Siegmeyer of Catarina gift Parry replaced by shield bash with thrust/piercing attack property



The Damage stat dictates how much damage the shield does when used for bashing.

All shields deal Strike physical damage, except for the Pierce Shield's Thrust damage. Augmented (Fire, Lightning, Magic, Divine) shields also deal damage with their respective element.
Certain enemies are weak or strong against different damage types.

Damage Reduction %:

The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
The Damage Reduction % stats for shields are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows players to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the shield. The effectiveness of the shield will severely deteriorate when the durability falls below 30%.
Weight: The weight of the shield. Note that carrying over 50% of a character's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.

Determines how high various Stats must be in order to wield the shield effectively.
The requirement stats for shields are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

While it is possible to use a shield with lower-than-required Strength, the character will suffer a severe penalty to stability, thus making it easier to break their guard.

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