Upgrade Materials
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Upgrade Materials

Check each Titanite's pages for availability information.

Icon Name Upgrade
prerequisite
Max level Notes
titanite-shard.png Titanite Shard none Normal +5 Standard reinforcement
large-titanite-shard.png Large Titanite Shard Normal +5 Normal +10
Raw +5
-
titanite-chunk.png Titanite Chunk Normal +10 Normal +14
Crystal +4
Lightning +4
-
titanite-slab.png Titanite Slab Normal +14
Crystal +4
Lightning +4
Normal +15
Crystal +5
Lightning +5
-
green-titanite-shard.png Green Titanite Shard Normal +5 Divine +5
Fire +5
Magic +5
-
blue-titanite-chunk.png Blue Titanite Chunk Magic +5 Magic +9
Enchanted +4
-
blue-titanite-slab.png Blue Titanite Slab Magic +9
Enchanted +4
Magic +10
Enchanted +5
-
white-titanite-chunk.png White Titanite Chunk Divine +5 Divine +9
Occult +4
-
white-titanite-slab.png White Titanite Slab Divine +9
Occult +4
Divine +10
Occult +5
-
red-titanite-chunk.png Red Titanite Chunk Fire +5 Fire +9
Chaos +4
-
red-titanite-slab.png Red Titanite Slab Fire +9
Chaos +4
Fire +10
Chaos +5
-
twinkling-titanite.png Twinkling Titanite none +5 Reinforcement for Unique Equipments.
demon-titanite.png Demon Titanite none +5 Reinforcement for Demon weapons1.
dragon-scale.png Dragon Scale none +5 Reinforcement for Dragon weapons.

Embers

Initial Upgrades

  • The basic Normal upgrade path to +5 can be done by anyone (including the player with an armor smithbox/weapon smithbox),
  • Magic +5 can be done by default by Rickert of Vinheim,
  • Fire +5 can be done by default by Vamos.
  • Lightning +5 can be done by default by the Giant Blacksmith.
  • Ascension from +5 to +6 and +10 to +11, as well as any other ascension only needs to be performed by the specific blacksmith at the initial level of ascension; additional upgrades can be done like any other upgrade (at any blacksmith or with the appopriate smithbox).
Icon Name Availability Use Special note
2109.png Large Ember Depths Allows ascension of +5 Normal weapons and armour up to +10 Normal.
Allows ascension of +5 Normal weapons to Raw upgrade path up to +5 Raw.
Given to Andre of Astora.
2070.png Very Large Ember New Londo Ruins (after you drain the water) Allows ascension of +10 Normal weapons up to +15 Normal. Given to Andre of Astora.
2110.png Divine Ember Darkroot Garden Allows ascension of +5 Normal weapons to the Divine upgrade path up to +5 Divine. Given to Andre of Astora.
2075.png Large Divine Ember Tomb of the Giants Allows ascension of +5 Divine weapons to +10 Divine. Given to Andre of Astora.
2076.png Dark Ember Painted World of Ariamis Allows ascension of +5 Divine weapons to the Occult upgrade path up to +5 Occult. Given to Andre of Astora.
2074.png Enchanted Ember Darkroot Garden Allows ascension of +5 Magic weapons to the Enchanted upgrade path up to +5 Enchanted. Given to Rickert of Vinheim.
2073.png Large Magic Ember The Duke's Archives Allows ascension of +5 Magic weapons up to +10 Magic. Given to Rickert of Vinheim.
2071.png Crystal Ember The Duke's Archives Allows ascension of +10 Normal weapons to the Crystal upgrade path up to +5 Crystal. Given to Giant Blacksmith.
2078.png Chaos Flame Ember Demon Ruins Allows ascension of +5 Fire weapons to the Chaos upgrade path up to +5 Chaos. Given to Vamos.
2077.png Large Flame Ember Demon Ruins Allows ascension of +5 Fire weapons to +10 Fire. Given to Vamos.
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