Also known as Drift Items. Vagrants are rare monsters that appear in specific places after other players have died and lost a large amount of humanity, or have dropped certain items. As such, they will only spawn during online play. They are typically created unintentionally and randomly by other players online.
From the Online Features section of the game manual:
If you drop a certain item or lose a large amount of Humanity,
those items and Humanity move to another player's world and
form Vagrant enemies.
- The Good Vagrants look like an egg with legs, and will flee from the player and disappear just like Crystal Lizards.
- Evil Vagrants have pincers, making them look similar to a small crab. The evil Vagrants will stay and attack the player. They have a weak melee attack, but also a dangerous projectile attack (vaguely resembling a Homing Soulmass) that will sometimes kill players in one hit.
- Both Vagrant types are easy to kill as they have low defense and HP. Avoiding the evil Vagrants' projectile attacks or finding the good Vagrants before they flee and disappear are the only real challenges presented in defeating them.
- Documentation of the Good Vagrants' drops has been rare, so their lists are not assumed to be complete.
- The red versions of the vagrants are sometimes referred to in the community as "black phantom" vagrants. Unlike their counterparts, they dissolve when they die instead of leaving a corpse.
Further testing is required to learn more about the specifics of this process. Speculation is indicated by the use of words that denote uncertainty like "may", "could", and "might", though such speculation is considered to be educated guesses by those who have successfully created Vagrants on purpose. Any statement that does not include uncertainty is considered to be fact:
- Evil Vagrants are the result of a large amount of unretrieved humanity being lost. For example, if a bloodstain containing 99 soft-humanity isn't picked up by a player before they die, it has a chance of creating and sending an Evil Vagrant to another player's world.
- The minimum amount of lost humanity required to spawn an Evil Vagrant is not yet determined. It only works with bloodstain/ soft humanity, not dropped humanity in item-form.
- It is possible for players to create an Evil Vagrant for themselves, but it is not reliable and relies somewhat on random chance. The exact reason for this has yet to be determined, but it appears to work on somewhat of delay, as the Vagrant won't be waiting at the nearest spawn location immediately after dying and losing a large amount of humanity. It typically appears (if it does at all) several deaths later. This may be because a random player is being targeted online, and if he/she doesn't find the Vagrant and abandons it, it might then be sent to another random player that they're connected to online, who could be the person who created it.
- If a player has the means to quickly achieve a large amount of soft humanity and suicide twice to lose the bloodstain, they can attempt to create an Evil Vagrant for themselves by doing it over and over. Because Vagrants only spawn after a player reloads an area, and that it can work on somewhat of a delay, suiciding many times after the player has run out of all of their humanity is recommended. The player has no way of knowing if or when the Vagrant they created for another player may be "sent back" to them, which is why lingering in the area and reloading it over and over by doing more suicides can help.
Good Vagrants & Drift Item Bags
- Good Vagrants are the result of certain items being dropped and abandoned. An abandoned item has a chance of being sent to another player's world as a "Drift Item bag". If the drift item bag isn't found by another player, it can eventually turn into a Good Vagrant after being passed around a certain number of times (and possibly some other unknown variable).
- Two confirmed methods for abandoning an item include dying or traveling to another area that is far enough away.
- Drift Item bags are known to be fairly rare, which can sometimes be found inexplicably in a player's world often containing a Prism Stone, Rubbish, or Lloyd's Talisman. They appear as a normal dropped-item icon, and are only distinguishable if the player is certain they or another phantom didn't drop an item directly in their world. They should also not be confused with items that are "auto dropped", which are items that appear on the ground automatically after a player receives an item they already have the max amount of possible in their inventory.
- If you find a Drift Item bag and would like to contribute to a higher frequency of vagrants for the online community, DO NOT pick it up. Picking up a Drift Item bag is intercepting an object that could have otherwise turned into a Vagrant.
- Players can attempt to spawn Good Vagrants for themselves by dropping 1 of an item capable of creating a Drift Item bag and then suiciding, and then doing this over and over. The idea is to spam connected worlds with Drift Item bags, increasing the chances that other players will send back some of the Drift Item bags you're creating if they don't find them and likewise abandon them. Picking an obscure or hidden corner to hide the abandoned item is recommended, as Drift Item bags appear for other players exactly where they were dropped. After a considerable amount of suicides (20 - 50+), the player should find a return Drift Item bag. DO NOT pick it up, it will ruin the process, and DO NOT drop additional items when one is found, it may interrupt the process. The idea is to send these bags out enough times so that it will eventually turn into a Good Vagrant for a random player, who can sometimes happen to be the player who originally dropped it. In testing sessions so far, as few as 30 total suicides has managed to self-spawn a Good Vagrant, but also requiring as many as 100+ at other times. The most typical range has been around 65-80 total suicides before one shows up, though the amount of online activity may affect this.
- Drift Item bags do not contain the item that was dropped by the other player online. For the items that do have the ability to spawn a Drift Item bag, they go through a sort of metamorphosis process where they typically downgrade to a cheap/ useless item as a Drift Item bag. Once a Good Vagrant actually forms from the Drift Item bag, it will drop something better than what the drift bag contained.
- Like Vagrants, Drift Item bags do not spawn spontaneously. After a player is targeted and sent an item, it only appears when the player reloads the area (dying, or leaving and returning). They will always be found "waiting" for the player.
- The following items are confirmed to create Drift Item bags, which in turn should all be viable items for creating Good Vagrants:
|Item Dropped||Results in a Drift Item Bag Carrying|
|Purging Stone||Lloyd's Talisman|
|Souvenir of Reprisal||Lloyd's Talisman|
|Transient Curse||Lloyd's Talisman|
|Humanity (item)||Lloyd's Talisman|
|Twin Humanities||Lloyd's Talisman|
|Eye of Death||Rubbish|
|Gold Pine Resin||Rubbish|
|Reinforced Unique Gear (+3 and up)||Rubbish|
|Divine Blessing||Prism Stone|
|Fire Keeper Soul||Prism Stone|
|Various Rings1||Prism Stone|
|Titanite Slab||Titanite Shard|
|Blue Titanite Slab||Titanite Shard|
|Red Titanite Slab||Titanite Shard|
|White Titanite Slab||Titanite Shard|
|Upgraded Non-Unique Gear2||Titanite Shard|
|Soul of a Brave Warrior||Soul of a Lost Undead|
|Large Soul of a Brave Warrior||Soul of a Lost Undead|
|Soul of a Hero||Large Soul of a Lost Undead|
|Soul of a Great Hero||Large Soul of a Lost Undead|
Confirmed Vagrant Locations
Vagrants spawn in a variety of pre-determined locations, similar to invader spawn locations.
Reported Locations without Documentation
- On the boulder staircase.
- Jump down to the left after entering the Undead Burg. Then enter the right building.
- Wooden roof that has three Firebomb Armored Hollows
- Before Capra Demon, in one of the Undead Assassin’s rooms
- Just before the first Fog Gate
- Just after the first Fog Gate
- In a straight line down from Havel's chamber, on the path towards the Hydra
- Base of the waterfall near the Hydra
- After the first landing bridge, in the small room of the annex
- After the first Fog Wall of the lower area after draining
- Jump down from the group of Infested Barbarians
- Opposite the area that you first land when you reach the swamp
- Narrow corridor, before the checkpoint Fog Gate
- Two levels higher from the Gaping Dragon boss fog, on the terrace
- Near the Large Flame Ember treasure chest
- Just before the Yellow Fog Gate
- Before the Fog Gate leading to the Centipede Demon
- Shortcut corridor of the Prowling Demon in Lost Izalith
- On the roof that you reach using the secret ladder where the Giant is
- The second boulder slope, near where the Serpent Mage is
- North-East building, jump down from the platform with the bow-wielding Hollow
- In the hall with the bonfire, near the bottom of the steps by the two Undead Crystal Soldiers
- Walking out from the bonfire, on the stairs near the two Hollow Crystal Soldiers.
- Walking on top of the bookshelf to the right of the bonfire, facing the stairs.
- Just outside the door Vamos creates with his hammer
Type: Red, Good
- On the cliff near the start of area
- Just outside of the hollow area in the center of the tree, below the Cloranthy Ring