Warpick
Warpick

In-Game Description

Weapon Type: Hammer
Attack type: Thrust

Hammer with a large beak-shaped pommel.
Originally a pickaxe; redesigned for battle.

This simple but deadly weapon hits heavily
with thrust damage, such that it easily
cracks metal armor.

Availability

Sold by Andre of Astora for 800 Souls

General Information

This weapon, and the Pickaxe, deal reduced poise damage equal to straight swords and halberds.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
warpick.png Warpick 91/0/0/0

(Thrust)
100 220 3.5 111/10/0/0

C/D/-/-
45/10/30/30 30

Move Set

Upgrades

Basic

Standard upgrade path.
Requires Titanite

60% STR, 30% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Warpick +0 91/0/0/0 C/D/-/-
Warpick +1 100/0/0/0 C/D/-/- 1 200
Warpick +2 109/0/0/0 C/D/-/- 1 200
Warpick +3 118/0/0/0 C/D/-/- 2 200
Warpick +4 127/0/0/0 C/D/-/- 2 200
Warpick +5 136/0/0/0 C/D/-/- 3 200
Warpick +6 145/0/0/0 C/D/-/- 1 200
Warpick +7 154/0/0/0 C/D/-/- 1 200
Warpick +8 163/0/0/0 C/D/-/- 2 200
Warpick +9 172/0/0/0 C/D/-/- 2 200
Warpick +10 182/0/0/0 C/D/-/- 3 200
Warpick +11 191/0/0/0 C/D/-/- 1 200
Warpick +12 200/0/0/0 C/D/-/- 1 200
Warpick +13 209/0/0/0 C/D/-/- 2 200
Warpick +14 218/0/0/0 C/D/-/- 3 200
Warpick +15 227/0/0/0 C/D/-/- 1 200

Crystal

Warpick durability reduced to 22. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

60% STR, 30% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Warpick +0 200/0/0/0 C/D/-/- 1 200
Crystal Warpick +1 209/0/0/0 C/D/-/- 1 200
Crystal Warpick +2 218/0/0/0 C/D/-/- 1 200
Crystal Warpick +3 227/0/0/0 C/D/-/- 2 200
Crystal Warpick +4 236/0/0/0 C/D/-/- 3 200
Crystal Warpick +5 245/0/0/0 C/D/-/- 1 200

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Warpick +0 163/0/0/163 -/-/-/- 45/10/30/30 1 200
Lightning Warpick +1 176/0/0/176 -/-/-/- 45/10/30/32.4 1 200
Lightning Warpick +2 189/0/0/189 -/-/-/- 45/10/30/34.8 1 200
Lightning Warpick +3 202/0/0/202 -/-/-/- 45/10/30/37.2 2 200
Lightning Warpick +4 214/0/0/214 -/-/-/- 45/10/30/39.6 3 200
Lightning Warpick +5 227/0/0/227 -/-/-/- 45/10/30/42 1 200

Raw

Base damage increased. Stat bonuses reduced.
Requires

45% STR, 23% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Warpick +0 157/0/0/0 D/D/-/- 1 200
Raw Warpick +1 168/0/0/0 D/D/-/- 1 200
Raw Warpick +2 178/0/0/0 D/D/-/- 1 200
Raw Warpick +3 189/0/0/0 D/D/-/- 2 200
Raw Warpick +4 199/0/0/0 D/D/-/- 2 200
Raw Warpick +5 210/0/0/0 D/D/-/- 3 200

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

17% STR, 8% DEX, 65% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Warpick +0 102/111/0/0 E/E/C/- 1 200
Magic Warpick +1 108/118/0/0 E/E/C/- 1 200
Magic Warpick +2 115/125/0/0 E/E/C/- 1 200
Magic Warpick +3 122/133/0/0 E/E/C/- 2 200
Magic Warpick +4 129/140/0/0 E/E/C/- 2 200
Magic Warpick +5 136/148/0/0 E/E/C/- 3 200
Magic Warpick +6 142/155/0/0 E/E/C/- 1 200
Magic Warpick +7 149/162/0/0 E/E/C/- 1 200
Magic Warpick +8 156/170/0/0 E/E/C/- 2 200
Magic Warpick +9 163/177/0/0 E/E/C/- 3 200
Magic Warpick +10 170/185/0/0 E/E/C/- 1 200

Enchanted

Adds magic damage. Moderate damage bonus from intelligence.
Requires

12% STR, 6% DEX, 63% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Warpick +0 136/146/0/0 E/E/C/- 1 200
Enchanted Warpick +1 141/150/0/0 E/E/C/- 1 200
Enchanted Warpick +2 146/154/0/0 E/E/B/- 1 200
Enchanted Warpick +3 152/159/0/0 E/E/B/- 2 200
Enchanted Warpick +4 157/163/0/0 E/E/A/- 3 200
Enchanted Warpick +5 163/169/0/0 E/E/A/- 1 200

Divine

Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

23% STR, 12% DEX, 64% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Warpick +0 91/112/0/0 D/E/-/C 0/0/110/- 1 200
Divine Warpick +1 97/120/0/0 D/E/-/C 0/0/110/- 1 200
Divine Warpick +2 103/127/0/0 D/E/-/C 0/0/110/- 1 200
Divine Warpick +3 109/135/0/0 D/E/-/C 0/0/110/- 2 200
Divine Warpick +4 115/142/0/0 D/E/-/C 0/0/110/- 2 200
Divine Warpick +5 122/150/0/0 D/E/-/C 0/0/110/- 3 200
Divine Warpick +6 128/157/0/0 D/E/-/C 0/0/110/- 1 200
Divine Warpick +7 134/165/0/0 D/E/-/C 0/0/110/- 1 200
Divine Warpick +8 140/172/0/0 D/E/-/C 0/0/110/- 2 200
Divine Warpick +9 146/180/0/0 D/E/-/C 0/0/110/- 3 200
Divine Warpick +10 152/187/0/0 D/E/-/C 0/0/110/- 1 200

Occult

Magic damage added. Larger damage bonus from faith. Additional damage bonus against holy enemies.
Requires

22% STR, 11% DEX, 76% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Warpick +0 126/136/0/0 D/E/-/B 0/0/-/110 1 200
Occult Warpick +1 133/142/0/0 D/E/-/B 0/0/-/110 1 200
Occult Warpick +2 141/149/0/0 D/E/-/B 0/0/-/110 1 200
Occult Warpick +3 148/156/0/0 D/E/-/B 0/0/-/110 2 200
Occult Warpick +4 156/163/0/0 D/E/-/B 0/0/-/110 3 200
Occult Warpick +5 163/170/0/0 D/E/-/B 0/0/-/110 1 200

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Warpick +0 118/0/118/0 -/-/-/- 45/10/30/30 1 200
Fire Warpick +1 127/0/127/0 -/-/-/- 45/10/30.3/30 1 200
Fire Warpick +2 136/0/136/0 -/-/-/- 45/10/3.60/30 1 200
Fire Warpick +3 145/0/145/0 -/-/-/- 45/10/30.9/30 2 200
Fire Warpick +4 154/0/154/0 -/-/-/- 45/10/31.2/30 2 200
Fire Warpick +5 163/0/163/0 -/-/-/- 45/10/31.5/30 3 200
Fire Warpick +6 174/0/174/0 -/-/-/- 45/10/31.8/30 1 200
Fire Warpick +7 185/0/185/0 -/-/-/- 45/10/32.1/30 1 200
Fire Warpick +8 196/0/196/0 -/-/-/- 45/10/32.4/30 2 200
Fire Warpick +9 207/0/207/0 -/-/-/- 45/10/32.7/30 3 200
Fire Warpick +10 218/0/218/0 -/-/-/- 45/10/33/30 1 200

Chaos

Chaos damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Warpick +0 142/0/163/0 -/-/-/- 45/10/30/30 1 200
Chaos Warpick +1 150/0/172/0 -/-/-/- 45/10/30.6/30 1 200
Chaos Warpick +2 158/0/182/0 -/-/-/- 45/10/31.2/30 1 200
Chaos Warpick +3 165/0/191/0 -/-/-/- 45/10/31.8/30 2 200
Chaos Warpick +4 173/0/200/0 -/-/-/- 45/10/32.4/30 3 200
Chaos Warpick +5 181/0/209/0 -/-/-/- 45/10/33/30 1 200

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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