Warrior Set
Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
standard-helm.png Standard Helm 14/8/16/14 8/8/3 9/8/0 5 250 3.5 100
hard-leather-armor.png Hard Leather Armor 26/27.6/26/26 20/13/23 23/20/0 0 250 5.9 100
hard-leather-gauntlets.png Hard Leather Gauntlets 13/13.8/13/13 12/7/13 14/12/0 0 250 3.5 100
hard-leather-boots.png Hard Leather Boots 13/13.8/13/13 12/7/13 14/12/0 0 250 3.5 100
Total 66/63.2/68/66 52/35/52 60/52/0 5 - 16.4 400
Fully Upgraded Total 159.8/152.6/164.5/159.8 125.8/84.7/125 84/72.8/0 5 - 16.4 400
Location Starting armor of the Warrior
Found in The Depths on a corpse in the Gaping Dragon's boss room
Warrior Set

Descriptions

Standard Helm

A sturdy helm made of iron. Very common
type of protective gear, it provides
a sound level of defense.

It is wise to wear a sturdy form of head
protection against arrows and other physical
threats.

Hard Leather Armor

Armor made of thick leather. Very common
type of protective gear, it provides
a sound level of defense.

Hard Leather Gauntlets

Gauntlets made of thick leather. Very
common type of protective gear, they
provide a sound level of defense.

Hard Leather Boots

Boots made of thick leather. Very common
type of protective gear, they provides
a sound level of defense.

Upgrades

Titanite


Key

Physical Defense:

The Physical Defense attribute adds to player defense to dictate how resilient the player is to a certain physical damage type (Damage Formula). The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute adds to player Defense to dictate how resilient the player is to a certain elemental damage type. The elemental stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance:

The Resistance attribute adds to player Resistance to dictate how resilient the player is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise attribute adds to the player's poise value. A higher poise value allows the player to not be interrupted or staggered when hit by more attacks.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30% and again when it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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