Tips
- Whips are odd weapons that cannot be parried or used in critical or plunging attacks. They deal light but reliable damage.
- The Whips' attacks cover a large area and have good range, making them very useful against opponents with low Poise.
- Whips have an unusually long stun time, making them effective against Skeletons and other nimble opponents.
- Whips are good offhand weapons, as their tracking capabilities increase and they can be used to parry.
- Buffing Whips is an effective tactic. The particle effects - besides the blue tint of Magic Weapon - are hidden until the weapon is used, and the fact that it can't be parried lets the user attack in relative safety.
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* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | The damage bonus for backstabs and ripostes. Thrusting Swords and Daggers get an invisible bonus to critical damage as well. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
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Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |