Whips


Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
guardian-tail.png Guardian Tail 84/0/0/0

Poison 300
250 5.0 15*/10/0/0

-/C/-/-
Sanctuary Guardian drop (tail cut)

Lesser Sanctuary Guardian drop (tail cut)
-
notched-whip.png Notched Whip 76/0/0/0

Bleed 300
200 2.0 8*/16/0/0

-/B/-/-
Xanthous King, Jeremiah drop Bleed is 33 per strike. Once inflicted

does 30% of the enemy's total HP
whip.png Whip 80/0/0/0

(Normal)
200 1.5 7*/14/0/0

-/B/-/-
Blighttown treasure -

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.


Key

Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
StatsNeeded: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

StatBonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
FramptSouls: This is the amount of souls you will receive if you feed the item to Kingseeker Frampt
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