Witch Set
Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
witch-hat.png Witch Hat 9/10/9/9 12/6/7 10/10/11 0 250 1.1 100
witch-cloak.png Witch Cloak 33/36.6/33/33 43/20/26 36/36/12 0 250 4.0 100
witch-gloves.png Witch Gloves 14/15.5/14/14 18/9/11 16/16/6 0 250 1.7 100
witch-skirt.png Witch Skirt 17/18.9/17/17 27/12/17 23/28/8 0 250 2.5 100
Total 73/81/73/73 100/47/61 85/85/37 0 - 9.3 -
Fully Upgraded Total 113/118.3/120.3/113 155/72.8/94.4 107.9/104.3/47 0 - 9.3 -
Location Appears in Valley of Drakes after defeating The Four Kings. Found on a corpse at the end of the ledge opposite from the cave that leads to Blighttown.
Witch Set

Descriptions

Witch Hat

Hat of the rogue witch Beatrice.

Almost all magic users that employ a wand
studied at Dragon School, but Beatrice is
one of the few exceptions. She braved the
Abyss but did not live to tell of her ordeal.

Witch Cloak

Cloak of the rogue witch Beatrice.

Almost all magic users that employ catalysts
studied at Dragon School, but Beatrice is
one of the few exceptions. She braved the
Abyss but did not live to tell of her ordeal.

Witch Gloves

Gloves of the rogue witch Beatrice.

Almost all magic users that employ catalysts
studied at Dragon School, but Beatrice is
one of the few exceptions. She braved the
Abyss but did not live to tell of her ordeal.

Witch Skirt

Skirt of the rogue witch Beatrice.

Almost all magic users that employ catalysts
studied at Dragon School, but Beatrice is
one of the few exceptions. She braved the
Abyss but did not live to tell of her ordeal.

Upgrades

Twinkling Titanite


Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. Each 100 seems to approximate to 10%, alongside some magic numbers. The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise dictate how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30%, and the armor itself will disappear once it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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