Xanthous Crown

In-Game Description

A mysterious item once worn by the Xanthous
King Jeremiah, the legendary exile. No one
knows where it came from.

The crown bears high-quality cloth which is
quite soft to the touch, but its bright
yellow color stings the eyes, and it is
clearly far too big.

Availability

Treasure from a corpse on the broken bridge behind Crossbreed Priscilla, along with the rest of the armor set. The corpse appears only after defeating Dark Spirit Xanthous King, Jeremiah

General Information

Part of the Xanthous Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
xanthous-crown.png Xanthous Crown 18/27.7/18/15.3 15/3/8 8/11/35 0 400 5 100

Notes

If you plan to trade this with Snuggly the Crow for the Ring of Favor and Protection, do not upgrade it. If you offer the Xanthous Crown +1 for example, Snuggly will not accept it. Since you can't downgrade armor, you won't be able to make the trade until you get another one in NG+.

Upgrades

Requires Twinkling Titanite

Name Physical Defense Elemental Defense Resistance Twinkling Titanite
Xanthous Crown +0 18.0/27.7/18.0/15.3 15.0/3.0/8.0 8.0/11.0/35.0
Xanthous Crown +1 19.4/29.9/19.4/16.5 16.2/3.2/8.6 8.4/11.5/36.7 1
Xanthous Crown +2 21.4/33.0/21.4/18.2 17.9/3.6/9.5 8.7/12.0/38.1 1
Xanthous Crown +3 23.2/35.8/23.2/19.7 19.3/3.9/10.3 9.1/12.5/39.9 2
Xanthous Crown +4 25.0/38.5/25.0/21.3 20.9/4.2/11.1 9.4/13.0/41.3 2
Xanthous Crown +5 27.9/43.0/27.9/23.7 23.3/4.6/12.4 10.2/14.0/44.4 4

Key

Physical Defense:

The Physical Defense attribute adds to player defense to dictate how resilient the player is to a certain physical damage type (Damage Formula). The physical stats for a piece of armor are W / X / Y / Z:

  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense:

The Elemental Defense attribute adds to player Defense to dictate how resilient the player is to a certain elemental damage type. The elemental stats for a piece of armor are X / Y / Z:

  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance:

The Resistance attribute adds to player Resistance to dictate how resilient the player is to status ailments. The properties for a piece of armor are X / Y / Z:

  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise attribute adds to the player's poise value. A higher poise value allows the player to not be interrupted or staggered when hit by more attacks.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30% and again when it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt
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