Xanthous Crown

In-Game Description

A mysterious item once worn by the Xanthous
King Jeremiah, the legendary exile. No one
knows where it came from.

The crown bears high-quality cloth which is
quite soft to the touch, but its bright
yellow color stings the eyes, and it is
clearly far too big.

Availability

Treasure from a corpse on the broken bridge behind Crossbreed Priscilla, along with the rest of the armor set. The corpse appears only after defeating Dark Spirit Xanthous King, Jeremiah

General Information

Part of the Xanthous Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Frampt Souls
xanthous-crown.png Xanthous Crown 18/27.7/18/15.3 15/3/8 8/11/35 0 400 5 100

Notes

If you plan to trade this with Snuggly the Crow for the Ring of Favor and Protection, do not upgrade it. If you offer the Xanthous Crown +1 for example, Snuggly will not accept it. Since you can't downgrade armor, you won't be able to make the trade until you get another one in NG+.

Upgrades

Requires Twinkling Titanite

Name Physical Defense Elemental Defense Resistance Twinkling Titanite
Xanthous Crown +0 18.0/27.7/18.0/15.3 15.0/3.0/8.0 8.0/11.0/35.0
Xanthous Crown +1 19.4/29.9/19.4/16.5 16.2/3.2/8.6 8.4/11.5/36.7 1
Xanthous Crown +2 21.4/33.0/21.4/18.2 17.9/3.6/9.5 8.7/12.0/38.1 1
Xanthous Crown +3 23.2/35.8/23.2/19.7 19.3/3.9/10.3 9.1/12.5/39.9 2
Xanthous Crown +4 25.0/38.5/25.0/21.3 20.9/4.2/11.1 9.4/13.0/41.3 2
Xanthous Crown +5 27.9/43.0/27.9/23.7 23.3/4.6/12.4 10.2/14.0/44.4 4

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. Each 100 seems to approximate to 10%, alongside some magic numbers. The physical stats for a piece of armor are W / X / Y / Z:
  • W is Normal Damage
  • X is Striking Damage
  • Y is Slashing Damage
  • Z is Thrusting Damage
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are X / Y / Z:
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are X / Y / Z:
  • X is Bleed Resistance
  • Y is Poison Resistance
  • Z is Curse Resistance
Poise: The Poise dictate how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below 30%, and the armor itself will disappear once it reaches 0%.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
FramptSouls: This is the amount of souls you will receive if you feed the item to Kingseeker Frampt
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