Zweihander
zweihander on hand

In-Game Description

One of the gigantic straight greatswords.

As the name suggests, the Zweihander is held
with two hands, buts its wielder must still be
inhumanly strong. It is this great weight
that sends foes flying when hit solidly.

Availability

Firelink Shrine treasure near the end of the cemetery area guarded by a Giant Skeleton

General Information

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
zweihander.png Zweihander 130/0/0/0

(Regular)
100 200 10.0 241/10/0/0

C/D/-/-
70/10/50/50 44

Move Set

Upgrades

Basic

Standard upgrade path.
Requires

60% STR, 26% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Zweihander +0 130/0/0/0 C/D/-/- 800
Zweihander +1 143/0/0/0 C/D/-/- 1 800
Zweihander +2 156/0/0/0 C/D/-/- 1 800
Zweihander +3 169/0/0/0 C/D/-/- 2 800
Zweihander +4 182/0/0/0 C/D/-/- 2 800
Zweihander +5 195/0/0/0 C/D/-/- 3 800
Zweihander +6 208/0/0/0 C/D/-/- 1 800
Zweihander +7 221/0/0/0 C/D/-/- 1 800
Zweihander +8 234/0/0/0 C/D/-/- 2 800
Zweihander +9 247/0/0/0 C/D/-/- 2 800
Zweihander +10 260/0/0/0 C/D/-/- 3 800
Zweihander +11 273/0/0/0 C/D/-/- 1 800
Zweihander +12 286/0/0/0 C/D/-/- 1 800
Zweihander +13 299/0/0/0 C/D/-/- 2 800
Zweihander +14 312/0/0/0 C/D/-/- 3 800
Zweihander +15 325/0/0/0 C/D/-/- 1 800

Crystal

Weapon durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

60% STR, 26% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Zweihander +0 286/0/0/0 C/D/-/- 1 800
Crystal Zweihander +1 299/0/0/0 C/D/-/- 1 800
Crystal Zweihander +2 312/0/0/0 C/D/-/- 1 800
Crystal Zweihander +3 325/0/0/0 C/D/-/- 2 800
Crystal Zweihander +4 338/0/0/0 C/D/-/- 3 800
Crystal Zweihander +5 351/0/0/0 C/D/-/- 1 800

Lightning

Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Zweihander +0 234/0/0/234 -/-/-/- 70/10/50/50 1 800
Lightning Zweihander +1 252/0/0/252 -/-/-/- 70/10/50/54 1 800
Lightning Zweihander +2 270/0/0/270 -/-/-/- 70/10/50/58 1 800
Lightning Zweihander +3 288/0/0/288 -/-/-/- 70/10/50/62 2 800
Lightning Zweihander +4 306/0/0/306 -/-/-/- 70/10/50/66 3 800
Lightning Zweihander +5 325/0/0/325 -/-/-/- 70/10/50/70 1 800

Raw

Base damage increased. Stat bonuses reduced.
Requires

45% STR, 19% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Zweihander +0 225/0/0/0 D/E/-/- 1 800
Raw Zweihander +1 240/0/0/0 D/E/-/- 1 800
Raw Zweihander +2 255/0/0/0 D/E/-/- 1 800
Raw Zweihander +3 270/0/0/0 D/E/-/- 2 800
Raw Zweihander +4 285/0/0/0 D/E/-/- 2 800
Raw Zweihander +5 300/0/0/0 D/E/-/- 3 800

Magic

Adds magic damage. Moderate damage bonus from intelligence.
Requires

17% STR, 7% DEX, 62% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Zweihander +0 147/159/0/0 E/E/C/- 1 800
Magic Zweihander +1 156/169/0/0 E/E/C/- 1 800
Magic Zweihander +2 166/180/0/0 E/E/C/- 1 800
Magic Zweihander +3 176/190/0/0 E/E/C/- 2 800
Magic Zweihander +4 186/201/0/0 E/E/C/- 2 800
Magic Zweihander +5 196/212/0/0 E/E/C/- 3 800
Magic Zweihander +6 205/222/0/0 E/E/C/- 1 800
Magic Zweihander +7 215/233/0/0 E/E/C/- 1 800
Magic Zweihander +8 225/243/0/0 E/E/C/- 2 800
Magic Zweihander +9 235/254/0/0 E/E/C/- 3 800
Magic Zweihander +10 245/265/0/0 E/E/C/- 1 800

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

13% STR, 5% DEX, 60% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Zweihander +0 196/208/0/0 E/E/C/- 1 800
Enchanted Zweihander +1 203/214/0/0 E/E/C/- 1 800
Enchanted Zweihander +2 211/220/0/0 E/E/B/- 1 800
Enchanted Zweihander +3 219/226/0/0 E/E/B/- 2 800
Enchanted Zweihander +4 227/232/0/0 E/E/B/- 3 800
Enchanted Zweihander +5 235/241/0/0 E/E/A/- 1 800

Divine

Adds magic damage. Moderate damage bonus from faith.
Requires

23% STR, 10% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Zweihander +0 132/160/0/0 D/E/-/C 0/0/110/- 1 800
Divine Zweihander +1 140/171/0/0 D/E/-/C 0/0/110/- 1 800
Divine Zweihander +2 149/181/0/0 D/E/-/C 0/0/110/- 1 800
Divine Zweihander +3 158/192/0/0 D/E/-/C 0/0/110/- 2 800
Divine Zweihander +4 167/203/0/0 D/E/-/C 0/0/110/- 2 800
Divine Zweihander +5 176/214/0/0 D/E/-/C 0/0/110/- 3 800
Divine Zweihander +6 184/224/0/0 D/E/-/C 0/0/110/- 1 800
Divine Zweihander +7 193/235/0/0 D/E/-/C 0/0/110/- 1 800
Divine Zweihander +8 202/246/0/0 D/E/-/C 0/0/110/- 2 800
Divine Zweihander +9 211/256/0/0 D/E/-/C 0/0/110/- 3 800
Divine Zweihander +10 220/267/0/0 D/E/-/C 0/0/110/- 1 800

Occult

Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

22% STR, 9% DEX, 72% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Zweihander +0 178/196/0/0 D/E/-/B 0/0/-/110 1 800
Occult Zweihander +1 188/205/0/0 D/E/-/B 0/0/-/110 1 800
Occult Zweihander +2 199/215/0/0 D/E/-/B 0/0/-/110 1 800
Occult Zweihander +3 210/225/0/0 D/E/-/B 0/0/-/110 2 800
Occult Zweihander +4 220/235/0/0 D/E/-/B 0/0/-/110 3 800
Occult Zweihander +5 231/245/0/0 D/E/-/B 0/0/-/110 1 800

Fire

Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Zweihander +0 169/0/169/0 -/-/-/- 70/10/50.0/50 1 800
Fire Zweihander +1 182/0/182/0 -/-/-/- 70/10/50.5/50 1 800
Fire Zweihander +2 195/0/195/0 -/-/-/- 70/10/51.0/50 1 800
Fire Zweihander +3 208/0/208/0 -/-/-/- 70/10/51.5/50 2 800
Fire Zweihander +4 221/0/221/0 -/-/-/- 70/10/52.0/50 2 800
Fire Zweihander +5 234/0/234/0 -/-/-/- 70/10/52.5/50 3 800
Fire Zweihander +6 249/0/249/0 -/-/-/- 70/10/53.0/50 1 800
Fire Zweihander +7 265/0/265/0 -/-/-/- 70/10/53.5/50 1 800
Fire Zweihander +8 280/0/280/0 -/-/-/- 70/10/54.0/50 2 800
Fire Zweihander +9 296/0/296/0 -/-/-/- 70/10/54.5/50 3 800
Fire Zweihander +10 312/0/312/0 -/-/-/- 70/10/55.0/50 1 800

Chaos

Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Zweihander +0 203/0/235/0 -/-/-/- 70/10/50/50 1 800
Chaos Zweihander +1 214/0/248/0 -/-/-/- 70/10/51/50 1 800
Chaos Zweihander +2 226/0/262/0 -/-/-/- 70/10/52/50 1 800
Chaos Zweihander +3 237/0/275/0 -/-/-/- 70/10/53/50 2 800
Chaos Zweihander +4 248/0/288/0 -/-/-/- 70/10/54/50 3 800
Chaos Zweihander +5 259/0/301/0 -/-/-/- 70/10/55/50 1 800

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: The damage bonus for backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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