Greatswords
Icon Name Damage Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
abyss-greatsword.png Abyss Greatsword 160/0/0/0

(Normal)
300 9.0 22*/18/18/18

C/C/-/-
Ascension only.
Upgrade +10 straight sword with Soul of Artorias
Damage affected by Humanity stat.
One-handed strong attack replaced with a spinning horizontal slash.
Two-handed strong attack replaced with a leaping spinning slash.
bastard-sword.png Bastard Sword 105/0/0/0

(Normal)
200 6.0 16*/10/0/0
C/C/-/-
Sold by Andre of Astora -
black-knight-sword.png Black Knight Sword 220/0/0/0

(Normal/Thrust)
300 8.0 20*/18/0/0
C/E/-/-
Black Knight drop One handed strong attack is replaced with a charged long range thrusting attack.
Two handed strong attack is replaced with a charged rising slash.
claymore.png Claymore 103/0/0/0

(Normal)
200 6.0 16*/10/0/0
C/C/-/-
Undead Burg treasure One handed strong attack is replaced by a lunging thrust attack that can be followed up by a vertical slash with an additional input (similar to straightswords' strong attack).
crystal-greatsword.png Crystal Greatsword 190/0/0/0

(Normal)
60 8.0 20*/10/0/0

C/C/-/-
Sold by Domhnall of Zena Can't be repaired.
flamberge.png Flamberge 100/0/0/0

Bleed 300

(Slash)
160 6.0 16*/14/0/0

D/C/-/-
Sold by Shiva of the East
Serpent Mage drop
Strong attack is replaced with a diagonal slash that can be followed up by with additional inputs.
Bleed build up is 36 per strike and once inflicted does 30% of enemy's total HP.
great-lord-greatsword.png Great Lord Greatsword 256/0/0/0

(Slash)
400 8.0 20*/10/0/0

D/D/-/-
Ascension only.
Upgrade +10 straight sword with Soul of Gwyn, Lord of Cinder
One handed and two handed strong attack is changed to a powerful downward slash.
greatsword-of-artorias.png Greatsword of Artorias 120/85/0/0

Holy 140

(Normal/Thrust)
400 10 24*/18/20/20

C/C/B/B
Ascension only.
Upgrade +10 Broken Sword with Soul of Sif
One handed strong attack is replaced with a charged dashing thrust.
Two handed strong attack is replaced with a charged wide horizontal slash.
greatsword-of-artorias-cursed.png Greatsword of Artorias 178/0/0/0

(Normal/Thrust)
400 10 24*/18/18/18

C/C/C/C
Ascension only.
Upgrade +10 straight sword with Soul of Sif
Cursed weapon that can be used to attack Ghosts.
One handed strong attack is replaced with a charged dashing thrust.
Two handed strong attack is replaced with a charged wide horizontal slash.
man-serpent-greatsword.png Man Serpent Greatsword 110/0/0/0

(Normal)
300 10.0 24*/0/0/0

B/-/-/-
Serpent Soldier drop -
moonlight-greatsword.png Moonlight Greatsword 0/132/0/0

(Normal)
300 6.0 16*/10/28/0

-/-/A/-
Seath the Scaleless (Tail) drop Raises Magic Defense by 40 points.
One handed strong attack is replaced with a charged vertical slash that releases an energy wave. Consumes 20 durability points.
Two handed strong attack is replaced with a charged horizontal slash that releases an energy wave. The energy wave explodes on impact, dealing AoE damage. Consumes 40 durability points.
obsidian-greatsword.png Obsidian Greatsword 320/0/0/0

(Normal)
350 8.0 20*/16/0/0

-/-/-/-
Black Dragon Kalameet drop (if tail is severed) Two handed strong attack is replaced with an AoE black fire attack. Consumes 50 durability points.
stone-greatsword.png Stone Greatsword 148/100/0/0

(Normal)
800 18.0 40*/10/0/0

C/C/E/-
Sold by Shiva of the East
Giant Stone Knight drop
One handed strong attack is replaced with a single heavy downward slash.
Two handed strong attack is replaced with an energy wave that radiates outwards and does no damage but reduces the movement speed of all enemies within range (Similar effect to Tranquil Walk of Peace).

* When wielding a weapon with two-hands, the strength requirement is reduced. See individual pages for more detail.


Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
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